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Weapon & Equipment Information |
General Details
Name: Improved Autocannon/2
Type (Category): Weapon (Ballistic)
Reference: Interstellar Operations: Alternate Eras (p. 90)
Description: Early Clan ballistic weapons tech also benefited from advanced metallurgy and construction techniques that rendered these classics of warfare lighter and more compact. These weapons enjoyed only a brief service life before more significant advances to the Ultra and LB-X autocannon types rendered standard-model cannons obsolete.
Game Rules: All four improved standard autocannons perform in the same fashion, and with the same heat, damage, range, and to-hit modifiers as those made using the Inner Sphere technology base.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date: | ~2815 |
Production Date: | — |
Extinction Date: | 2833 |
Recovery Date: | 3080 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2 (2)
4/8/16/24 (Long)
E
X-C-X-X
75,000
5
1
37.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
C-C-D-D
1,000
1
5.000
✔
2290
2300
—
—
TM (p. 207)
Armor-Piercing
22
E
X-X-E-E
4,000
1
5.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
X-X-E-D
1,500
1
10.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
E-F-F-E
1,500
1
5.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
X-X-E-E
1,500
1
5.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
X-X-E-E
6,000
1
5.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
D-E-F-E
1,500
1
6.250
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.132 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: Improved Autocannon/2 MegaMek Output → Critical Slot: Improved Autocannon/2
Record Sheet Output → Critical Slot: Improved Autocannon/2
Clan Data (IndustrialMechs)
Prototype Date: | ~2815 |
Production Date: | — |
Extinction Date: | 2833 |
Recovery Date: | 3080 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2
4/8/16/24
E
X-C-X-X
75,000
5
1
37.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
C-C-D-D
1,000
1
5.000
✔
2290
2300
—
—
TM (p. 207)
Armor-Piercing
22
E
X-X-E-E
4,000
1
5.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
X-X-E-D
1,500
1
10.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
E-F-F-E
1,500
1
5.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
X-X-E-E
1,500
1
5.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
X-X-E-E
6,000
1
5.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
D-E-F-E
1,500
1
6.250
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.132 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: Improved Autocannon/2 MegaMek Output → Critical Slot: Improved Autocannon/2
Record Sheet Output → Critical Slot: Improved Autocannon/2
Clan Data (Combat Vehicles)
Prototype Date: | ~2815 |
Production Date: | — |
Extinction Date: | 2833 |
Recovery Date: | 3080 |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
4/8/16/24
E
X-C-X-X
75,000
5
1
37.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
C-C-D-D
1,000
1
5.000
✔
2290
2300
—
—
TM (p. 207)
Armor-Piercing
22
E
X-X-E-E
4,000
1
5.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
X-X-E-D
1,500
1
10.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
E-F-F-E
1,500
1
5.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
X-X-E-E
1,500
1
5.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
X-X-E-E
6,000
1
5.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
D-E-F-E
1,500
1
6.250
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.132 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: Improved Autocannon/2 MegaMek Output → Critical Slot: Improved Autocannon/2
Record Sheet Output → Critical Slot: Improved Autocannon/2
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