|
|
Viewing Weapons & Equipment |
|
Weapons & Equipment » Search » Long Tom
|
Weapon & Equipment Information |
General Details
Name: Long Tom
Type (Category): Weapon (Area-Effect)
Reference: Tactical Operations: Advanced Units & Equipment (p. 96)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20
25A (–)
30 boards (–)
B
—
450,000
30.000
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
46.000
✔
2595
—
—
—
IO:AE (p. 168)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
5
C
—
15,000
1
46.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: ISLongTom
Record Sheet Output → Critical Slot: Long Tom
Clan Data (BattleMechs)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20
25A (–)
30 boards (–)
B
—
450,000
30.000
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
5
C
—
15,000
1
46.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: CLLongTom
Record Sheet Output → Critical Slot: Long Tom
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20
25A
30 boards
B
—
450,000
30.000
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
46.000
✔
2595
—
—
—
IO:AE (p. 168)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
5
C
—
15,000
1
46.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: ISLongTom
Record Sheet Output → Critical Slot: Long Tom
Clan Data (IndustrialMechs)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20
25A
30 boards
B
—
450,000
30.000
30
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
5
C
—
15,000
1
46.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
20
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: CLLongTom
Record Sheet Output → Critical Slot: Long Tom
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
25A
30 boards
B
—
450,000
30.000
1
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
46.000
✔
2595
—
—
—
IO:AE (p. 168)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
5
C
—
15,000
1
46.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
—
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: ISLongTom
Record Sheet Output → Critical Slot: Long Tom
Clan Data (Combat Vehicles)
Prototype Date: | 2445 |
Production Date: | 2500 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
25A
30 boards
B
—
450,000
30.000
1
368.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
—
10,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
5
E
—
15,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
5
E
—
15,000
1
46.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
5
C
—
15,000
1
46.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
5
E
—
15,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
5
C
—
30,000
1
64.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
5
C
—
5,000
1
46.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
5
B
—
5,000
1
46.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
—
1,020" 3/1 6" Artillery
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTLT) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Long Tom MegaMek Output → Critical Slot: CLLongTom
Record Sheet Output → Critical Slot: Long Tom
|
|
|
|
|
|