Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Long Tom
Type (Category):  Weapon (Area-Effect)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 96)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  2445
Production Date:  2500
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May be split across multiple locations
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unitís Chassis

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20 (0)
25A (–)
30 boards (–)
B
450,000
30.000
30
368.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2445
2499
Experimental
2500
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
10,000
1
46.000
PS
TO:AUE (p. 96)
Cluster
5
E
15,000
1
46.000
PS
TO:AUE (p. 166)
Copperhead
5
E
15,000
1
46.000
2640
2645
2800
3051
TO:AUE (p. 167)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
46.000
2595
IO (p. 174)
Flechette
5
E
15,000
1
46.000
ES
TO:AUE (p. 167)
Fuel-Air
5
C
30,000
1
64.000
PS
IO (p. 165)
Illumination
5
C
5,000
1
46.000
ES
TO:AUE (p. 167)
Smoke
5
B
5,000
1
46.000
PS
TO:AUE (p. 166)
Thunder
5
C
15,000
1
46.000
2621
2833
3051
TO:AUE (p. 169)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
20
1,020"
3/1
6"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTLT)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MegaMek Output → Weapon List:  Long Tom
MegaMek Output → Critical Slot:  ISLongTom
Record Sheet Output → Critical Slot:  Long Tom
Clan Data (BattleMechs)
Prototype Date:  2445
Production Date:  2500
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be split across multiple locations
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unitís Chassis

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
20 (0)
25A (–)
30 boards (–)
B
450,000
30.000
30
368.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2445
2499
Experimental
2500
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
C
10,000
1
46.000
PS
TO:AUE (p. 96)
Cluster
5
E
15,000
1
46.000
PS
TO:AUE (p. 166)
Copperhead
5
E
15,000
1
46.000
2640
2645
TO:AUE (p. 167)
FASCAM
5
C
15,000
1
46.000
2621
TO:AUE (p. 169)
Flechette
5
E
15,000
1
46.000
ES
TO:AUE (p. 167)
Fuel-Air
5
C
30,000
1
64.000
PS
IO (p. 165)
Illumination
5
C
5,000
1
46.000
ES
TO:AUE (p. 167)
Smoke
5
B
5,000
1
46.000
PS
TO:AUE (p. 166)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
20
1,020"
3/1
6"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTLT)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MegaMek Output → Weapon List:  Long Tom
MegaMek Output → Critical Slot:  CLLongTom
Record Sheet Output → Critical Slot:  Long Tom