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Weapons & Equipment » Search » Void-Signature System
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Weapon & Equipment Information |
General Details
Name: Void-Signature System
Type (Category): Equipment (Other)
Reference: Tactical Operations: Advanced Units & Equipment (p. 161)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechs
Inner Sphere Data (BattleMechs)
Prototype Date: | 3070 |
Production Date: | 3085 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Requires one critical slot to be allocated in each of the Arms, Legs, and Torsos Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May not be pod-mounted when used on an Omni configuration Not allowed if Stealth is selected for the unit's Armor Type Not allowed in conjunction with C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, C3 Slave, Improved C3 Computer, Null-Signature System, or Chameleon LPS May mount up to one per unit Not allowed if Targeting Computer is selected for the unit's Targeting and Tracking System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
– (–)
– (–)
E
—
2,000,000
0.000
*
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
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— — — — Mimetic Armor System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mimetic Armor System (MAS) Mimetic armors are similar to Stealth systems in that they make a target more difficult to hit with weapon attacks (but not physical attacks). Unlike Stealth, to be effective mimetic armor requires its bearer to remain stationary. If a unit with the MAS special ability is immobile or remained at a standstill during the this turn’s Movement Phase, all non-physical attacks against that unit receive a +3 Target Number modifier for the remainder of the turn.
MegaMek Output → Critical Slot: Mek Void Signature System
Record Sheet Output → Critical Slot: Void-Signature System
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