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Weapons & Equipment » Search » Ultra AC/2
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Weapon & Equipment Information |
General Details
Name: Ultra AC/2
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 208)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3055 |
Production Date: | 3057 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht (3)
3/8/17/25 (Extreme)
E
—
120,000
7.000
3
56.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
7.000
✔
~3055
3057
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: ISUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | ~2827 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht (3)
2/9/18/27 (Extreme)
F
—
120,000
5.000
2
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
8.000
✔
—
~2827
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: CLUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3055 |
Production Date: | 3057 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht
3/8/17/25
E
—
120,000
7.000
3
56.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
7.000
✔
~3055
3057
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: ISUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | ~2827 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht
2/9/18/27
F
—
120,000
5.000
2
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
8.000
✔
—
~2827
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: CLUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Clan Data (ProtoMechs)
Prototype Date: | — |
Production Date: | ~2827 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
2/Sht
2/9/18/27
F
X-D-D-C
120,000
5
1
62.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
E
X-D-D-C
25
0.02
8.000
✔
—
~2827
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Critical Slot: CLUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3055 |
Production Date: | 3057 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2/Sht
3/8/17/25
E
—
120,000
7.000
1
56.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
7.000
✔
~3055
3057
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: ISUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | ~2827 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2/Sht
2/9/18/27
F
—
120,000
5.000
1
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
1,000
1
8.000
✔
—
~2827
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Ultra AC/2 MegaMek Output → Critical Slot: CLUltraAC2
Record Sheet Output → Critical Slot: Ultra AC/2
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