Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  CASE (Prototype)
Type (Category):  Equipment (Other)
Technology:  Inner Sphere
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  Interstellar Operations (p. 71)

Description:
In the late 25th century, HAF ’Mechs and other combat vehicles were suddenly becoming less and less susceptible to destruction from catastrophic internal explosions. It took decades before the secret—Cellular Ammunition Storage Equipment—made its way through the Inner Sphere, and many more years before nations outside of the Hegemony had finally produced their own serviceable copies.

Game Rules:
When a unit suffers an internal explosion in a location protected by prototype CASE (CASE-P for short), roll 1D6. On a result of 1 or 2, the CASE system fails to vent the explosion in time and the explosion is resolved as if the unit does not have CASE.

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 May only be mounted in the Torsos
Inner Sphere Data
Prototype Date:  2452
Production Date:  —
Extinction Date:  2486
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
E
C-F-D-C
150,000
0.5
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2452
2485
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Prototype CASE

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Prototype CASE (CASEP)
When a unit with prototype CASE (CASEP) suffers an Ammo Explosion critical hit, the attacker rolls 1D6. On a 3 or higher, the critical hit is ignored. On a result of 2 or less, the unit suffers an explosion and is destroyed.

MTF Output → Critical Slot:  ISCASEPrototype
PDF Output → Critical Slot:  CASE-P