||Viewing Weapons & Equipment
Weapons & Equipment » Search » CASE (Prototype)
|Weapon & Equipment Information
BattleMechs (BM), IndustrialMechs (IM)
Interstellar Operations (p. 71)
In the late 25th century, HAF ’Mechs and other combat vehicles were suddenly becoming less and less susceptible to destruction from catastrophic internal explosions. It took decades before the secret—Cellular Ammunition Storage Equipment—made its way through the Inner Sphere, and many more years before nations outside of the Hegemony had finally produced their own serviceable copies.
When a unit suffers an internal explosion in a location protected by prototype CASE (CASE-P for short), roll 1D6. On a result of 1 or 2, the CASE system fails to vent the explosion in time and the explosion is resolved as if the unit does not have CASE.
May be mounted on any available unit type with adherence to the following construction rules:
May only be mounted in the Torsos
Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Prototype CASE (CASEP)
MTF Output → Critical Slot:
When a unit with prototype CASE (CASEP) suffers an Ammo Explosion critical hit, the attacker rolls 1D6. On a 3 or higher, the critical hit is ignored. On a result of 2 or less, the unit suffers an explosion and is destroyed.
PDF Output → Critical Slot: