Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Triple-Strength Myomer
Type (Category):  Myomer (Other)
Technology:  Inner Sphere
Available To:  BattleMechs (BM)
Reference:  TechManual (p. 240)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Inner Sphere Data
Prototype Date:  ~3028
Production Date:  3050
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
E
0
0.000
6*
* See rules for this equipment

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 Requires a total of six critical slots to be allocated across all locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3028
3049
Experimental
3050
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Triple-Strength Myomer

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Triple-Strength Myomer (TSM)
íMechs with the Triple-Strength Myomer special ability can move faster and deliver additional damage in standard- and melee-type physical attacks, but only when running hot. Once a unit with TSM overheats, the following rules apply only to its movement and physical attack capabilities. All other rules for overheating and gameplay apply normally.

Movement: When a íMech with TSM has a heat scale level of 1 or higher, it gains 2 inches of additional ground Move. If the heat scale is 1, the unit also ignores the loss of 2 inches from overheating, but the overheating effects on Move for heat levels of 2+ remain in effect. (Unlike units with Industrial TSM, units with this ability do not include its movement effects in their normal stats, because the ability is activated only by overheating.)

Physical Attacks: When an overheating unit delivers a successful standard- or melee-type physical attack, it adds 1 point to the damage delivered by the attack. Unlike Industrial TSM, this heat-activated version imposes no additional Target Number modifiers.

MTF Output → Critical Slot:  TSM
PDF Output → Critical Slot:  Triple-Strength Myomer