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Weapons & Equipment » Search » Talons
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Weapon & Equipment Information |
General Details
Name: Talons
Type (Category): Weapon (Melee)
Reference: Tactical Operations: Advanced Units & Equipment (p. 102)
Description: A curious innovation considering the Clans’ disdain for physical combat, the Jade Falcons’ talons arose as a kind of “functional cosmetic” similar to the spikes on Solaris ’Mechs. Spotted only sporadically on customized variants to date (likely serving as battlefield test-beds), they have demonstrated potential in enhancing the effectiveness of kicking and Death from Above attacks.
Game Rules: When performing a kick or a Death from Above attack, multiply damage by 1.5 (round to nearest whole number; .5 rounds up). If using mixed-technology rules, a unit mounting Talons with Triple-Strength Myomers receives the TSM damage bonus for kick attacks, but not for Death From Above attacks. Critical hits to the Talons or the foot actuator in the leg where they are mounted destroy the Talons.
Unit Type Availability
BattleMechsIndustrialMechs
Clan Data (BattleMechs)
Prototype Date: | 3072 |
Production Date: | 3087 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Requires two critical slots to be allocated in each of the Legs Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May mount up to one per unit WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (–)
–/1/–/– (–)
E
X-X-F-E
300xTT
TT÷15*
*
(Kick Dmg x 1)*
—
—
* See rules for this equipment TT = Total Unit Tonnage RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Talons
Record Sheet Output → Critical Slot: Talons
Clan Data (IndustrialMechs)
Prototype Date: | 3072 |
Production Date: | 3087 |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Requires two critical slots to be allocated in each of the Legs Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis May mount up to one per unit WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/1/–/–
E
X-X-F-E
300xTT
TT÷15*
*
(Kick Dmg x 1)*
—
—
* See rules for this equipment TT = Total Unit Tonnage RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Talons
Record Sheet Output → Critical Slot: Talons
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