Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Supercharger
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 157)

Description:
Essentially an override for the normal safety governors that limit modern engine performance, superchargers can coax as much as 125 percent output from fusion reactors and internal combustion engines alike. For fusion and fission plants, this generally entails disabling safety inhibitors and the like, while fuel-based systems inject a burst of specially designed chemicals into the fuel mix to achieve similar results.

As might be expected, use of a supercharger carries significant risks to the engine’s integrity, up to and including supercharger burnout or even catastrophic engine failure.

Game Rules:
The Supercharger enables a unit to move at twice its standard Cruising or Walking MP as an enhanced run, and follows the same rules to operate as MASC, with the following exceptions:
  • Superchargers mounted on IndustrialMech or Support Vehicle engines apply a –1 modifier to the Supercharger’s activation roll result (the 2D6 roll made prior to movement).
  • On a failed Supercharger activation roll, regardless of unit type, the controlling player rolls on the Determining Critical Hits Table to determine the number of critical hits that results. For ’Mechs, any such hits are applied to the upper-most undamaged critical slot(s) in the center torso. For non-’Mechs, these critical hits are instead applied as motive system hits; if rendered immobile by this and one or more Supercharger motive hits have yet to be applied, the unit’s engine is destroyed.
  • Regardless of whether or not engine or motive damage occurs, a failed Supercharger activation roll destroys the Supercharger system and the unit may not use it for the remainder of the scenario; the equipment slot is considered destroyed.
  • A ’Mech may combine a Supercharger with MASC. If both are used in the same round, the controlling player must make separate activation rolls for each. If successful, the unit receives a Running MP equal to 2.5 times its Walking MP (rounded up).
  • A ’Mech may combine a Supercharger with Triple-Strength Myomer. If both are used in the same round, the Triple Strength Myomer modifier is added before applying the Supercharger modifier.

Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  ES
Production Date:  ~3078
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis
 Not allowed if unit is greater than 100 tons
 May mount up to one per unit

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
C
F-F-F-D
10,000xER§
ET÷10
1
*
* See rules for this equipment
ER = Engine Rating
ET = Engine Tonnage
§ = Support Vehicles, which do not have an engine rating, use engine tonnage instead

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
~3077
Experimental
~3078
3144
Advanced
3145
Standard

MegaMek Output → Critical Slot:  Supercharger
Record Sheet Output → Critical Slot:  Supercharger
Clan Data (BattleMechs)
Prototype Date:  ES
Production Date:  ~3078
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis
 Not allowed if unit is greater than 100 tons
 May mount up to one per unit

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
C
F-F-F-D
10,000xER§
ET÷10
1
*
* See rules for this equipment
ER = Engine Rating
ET = Engine Tonnage
§ = Support Vehicles, which do not have an engine rating, use engine tonnage instead

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
~3077
Experimental
~3078
3144
Advanced
3145
Standard

MegaMek Output → Critical Slot:  CL Super Charger
Record Sheet Output → Critical Slot:  Supercharger