Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  C3 Emergency Master
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 110)

Description:
With the broadening use of C3 technology on the battlefield, DCMS field commanders gradually noticed that opponents had learned to target their C3 Master units in order to destroy the entire network and (presumably) remove the field commander from the fight. To combat this, researchers developed a redundant unit that could back up a destroyed C3 Master in the event of destruction or ECM interference. Though functional, prototypes of these so-called C3 Emergency Master (C3EM) units lack the computing power of a primary C3 Master, and can only function for a minute before being overwhelmed by incoming data.

Game Rules:
A C3 Emergency Master duplicates the operation of a C3 Slave unit and functions as a C3 Master unit for up to 6 consecutive turns after the network’s C3 Master unit is destroyed or rendered inoperable by ECM. (Do not count any turns where the C3EM unit itself is in a hostile ECM bubble, however, as the system will simply go into standby mode during such interference. A C3EM may not be deliberately switched off once activated.) After 6 operating turns, a C3EM will shut down from overload and may not be reused until it can be reset after the scenario.

The C3EM cannot function as a TAG unit, whether or not the network’s C3 Master unit is functioning.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3071
Production Date:  3099
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed in conjunction with Improved C3 Computer, Null-Signature System, or Void-Signature System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
X-X-F-E
2,800,000
2
2

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3071
3098
Experimental
3099
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
C3 Emergency Master, C3 Slave Computer, Mobile Headquarters

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 C3 Emergency Master (C3EM)
A C3EM system is an emergency backup for a standard C3 Master system, and activates only during the End Phase of any turn in which the network’s normal C3 master cannot be contacted (either due to destruction or ECM interference). The emergency master runs for 2 consecutive turns (not counting the turn in which it activates), shutting down in the End Phase of the second turn. After the emergency master shuts down, the unit’s C3 slave also burns out. Even if the original master is restored, the emergency master can no longer be a part of the C3 network until the C3 emergency master is repaired. While running, the C3EM system duplicates all functions of a C3 master computer.

 C3 Slave Computer (C3S)
A unit equipped with a C3 slave can link into a C3 network as described under the C3 Master Computer rules. To be part of a network, C3 slaves must connect to a “master” unit (either a C3M or C3BSM).

 Mobile Headquarters (MHQ)
The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.

MegaMek Output → Critical Slot:  ISC3EmergencyMaster
Record Sheet Output → Critical Slot:  C3 Emergency Master