Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  SRM 2 (I-OS)
Type (Category):  Weapon (Missile)
Reference:  TechManual (p. 229)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  3056
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
2/Msl (2)
–/3/6/9 (Short)
C
8,000
0.500
1
4.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3056
~3080
Advanced
~3081
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.02/0.04 *
0.02/0.04 *
Short-Range Missiles
* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 2 (I-OS)
MegaMek Output → Critical Slot:  ISSRM2IOS
Record Sheet Output → Critical Slot:  SRM 2 (I-OS)
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  3058
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
2/Msl (2)
–/3/6/9 (Short)
F
8,000
0.250
1
4.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3058
~3080
Advanced
~3081
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.02/0.04/0.042 *
0.02/0.04/0.042 *
Short-Range Missiles
* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 2 (I-OS)
MegaMek Output → Critical Slot:  CLSRM2 (IOS)
Record Sheet Output → Critical Slot:  SRM 2 (I-OS)