Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  SRM 6
Type (Category):  Weapon (Missile)
Reference:  TechManual (p. 229)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  —
Production Date:  2370
Extinction Date:  —
Recovery Date:  —

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
M, C, S
4
2/Msl (8)
–/3/6/9 (Short)
C
—
80,000
3.000
2
59.000
—
—

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2370
—
Introductory

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
15
C
—
27,000
1
7.000
✔
—
2370
—
—
TM (p. 229)
Acid
7
E
—
54,000
1
14.000
✔
3053
—
—
—
TO:AUE (p. 179)
Anti-Radiation
15
E
—
81,000
1
9.100
✔
3066
—
—
—
TO:AUE (p. 180)
Anti-TSM
15
E
—
54,000
1
7.000
✔
3026
—
—
—
IO:AE (p. 98)
Artemis IV
15
E
—
54,000
1
7.000
✔
2592
2598
—
—
TM (p. 207)
Dead-Fire
15
C
—
16,200
1
10.000
✔
3052
—
—
—
IO:AE (p. 125)
Fragmentation
15
D
—
54,000
1
7.000
✔
~2375
2377
2790
3054
TM (p. 230)
Harpoon
15
C
—
54,000
1
7.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
7
C
—
54,000
1
10.500
✔
—
2370
—
—
TO:AUE (p. 181)
Inferno
15
B
—
13,500
1
7.000
✔
~2370
2380
—
—
TM (p. 231)
Listen-Kill
15
D
—
29,700
1
18.000
✔
~3037
—
3040
—
IO:AE (p. 99)
Magnetic Pulse
15
E
—
135,000
1
14.000
✔
3055
—
3065
—
TO:AUE (p. 182)
Mine Clearance
15
C
—
108,000
1
7.000
✔
~3065
3069
—
—
TO:AUE (p. 182)
Narc
15
E
—
54,000
1
7.000
✔
~2520
2587
—
—
TW (p. 142)
Smoke
15
C
—
40,500
1
7.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tandem Charge
7
E
—
135,000
1
14.000
✔
2757
—
—
—
TO:AUE (p. 184)
Tear Gas
15
C
—
40,500
1
7.000
✔
~2370
2375
—
—
TO:AUE (p. 184)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
4
0.8/1 *
0.8/1 *
—
—
Short-Range Missiles
* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 6
MegaMek Output → Critical Slot:  SRM 6
Record Sheet Output → Critical Slot:  SRM 6
Clan Data (BattleMechs)
Prototype Date:  ~2820
Production Date:  2824
Extinction Date:  —
Recovery Date:  —

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
M, C, S
4
2/Msl (8)
–/3/6/9 (Short)
F
—
80,000
1.500
1
59.000
—
—

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2823
Experimental
2824
—
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
15
C
—
27,000
1
7.000
✔
2365
2370
—
—
TM (p. 229)
Anti-Radiation
15
E
—
81,000
1
9.100
✔
3057
—
—
—
TO:AUE (p. 180)
Artemis IV
15
E
—
54,000
1
7.000
✔
—
2818
—
—
TM (p. 207)
Artemis V
15
F
—
135,000
1
7.000
✔
~3061
3085
—
—
TO:AUE (p. 95)
Fragmentation
15
D
—
54,000
1
7.000
✔
~2375
2377
—
—
TM (p. 230)
Harpoon
15
C
—
54,000
1
7.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
7
C
—
54,000
1
10.500
✔
~2365
2370
—
—
TO:AUE (p. 181)
Inferno
15
B
—
13,500
1
7.000
✔
~2370
2380
—
—
TM (p. 231)
Narc
15
E
—
54,000
1
7.000
✔
—
2828
—
—
TW (p. 142)
Smoke
15
C
—
40,500
1
7.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tear Gas
15
C
—
40,500
1
7.000
✔
~2370
2375
—
—
TO:AUE (p. 184)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
4
0.8/1/1.05 *
0.8/1/1.05 *
—
—
Short-Range Missiles
* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 6
MegaMek Output → Critical Slot:  CLSRM6
Record Sheet Output → Critical Slot:  SRM 6