Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  SRM 2
Type (Category):  Weapon (Missile)
Reference:  TechManual (p. 229)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  2370
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
2/Msl (2)
–/3/6/9 (Short)
C
10,000
1.000
1
21.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2370
Introductory

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
C
27,000
1
3.000
2370
TM (p. 229)
Acid
25
E
54,000
1
6.000
3053
TO:AUE (p. 179)
Anti-Radiation
50
E
81,000
1
3.900
3066
TO:AUE (p. 180)
Anti-TSM
50
E
54,000
1
3.000
3026
IO:AE (p. 98)
Artemis IV
50
E
54,000
1
3.000
2592
2598
TM (p. 207)
Dead-Fire
50
C
16,200
1
4.000
3052
IO:AE (p. 125)
Fragmentation
50
D
54,000
1
3.000
~2375
2377
2790
3054
TM (p. 230)
Harpoon
50
C
54,000
1
3.000
~2395
2400
TO:AUE (p. 181)
Heat-Seeking
25
C
54,000
1
4.500
2370
TO:AUE (p. 181)
Inferno
50
B
13,500
1
3.000
~2370
2380
TM (p. 231)
Listen-Kill
50
D
29,700
1
6.000
~3037
3040
IO:AE (p. 99)
Magnetic Pulse
50
E
135,000
1
6.000
3055
3065
TO:AUE (p. 182)
Mine Clearance
50
C
108,000
1
3.000
~3065
3069
TO:AUE (p. 182)
Narc
50
E
54,000
1
3.000
~2520
2587
TW (p. 142)
Smoke
50
C
40,500
1
3.000
2333
2370
TO:AUE (p. 183)
Tandem Charge
25
E
135,000
1
6.000
2757
TO:AUE (p. 184)
Tear Gas
50
C
40,500
1
3.000
~2370
2375
TO:AUE (p. 184)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.2/0.4 *
0.2/0.4 *
Short-Range Missiles
* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 2
MegaMek Output → Critical Slot:  SRM 2
Record Sheet Output → Critical Slot:  SRM 2
Clan Data (BattleMechs)
Prototype Date:  ~2820
Production Date:  2824
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be mounted with an Artemis Fire Control System

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
2/Msl (2)
–/3/6/9 (Short)
F
10,000
0.500
1
21.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2823
Experimental
2824
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
C
27,000
1
3.000
2365
2370
TM (p. 229)
Anti-Radiation
50
E
81,000
1
3.900
3057
TO:AUE (p. 180)
Artemis IV
50
E
54,000
1
3.000
2818
TM (p. 207)
Artemis V
50
F
135,000
1
3.000
~3061
3085
TO:AUE (p. 95)
Fragmentation
50
D
54,000
1
3.000
~2375
2377
TM (p. 230)
Harpoon
50
C
54,000
1
3.000
~2395
2400
TO:AUE (p. 181)
Heat-Seeking
25
C
54,000
1
4.500
~2365
2370
TO:AUE (p. 181)
Inferno
50
B
13,500
1
3.000
~2370
2380
TM (p. 231)
Narc
50
E
54,000
1
3.000
2828
TW (p. 142)
Smoke
50
C
40,500
1
3.000
2333
2370
TO:AUE (p. 183)
Tear Gas
50
C
40,500
1
3.000
~2370
2375
TO:AUE (p. 184)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.2/0.4/0.42 *
0.2/0.4/0.42 *
Short-Range Missiles
* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MegaMek Output → Weapon List:  SRM 2
MegaMek Output → Critical Slot:  CLSRM2
Record Sheet Output → Critical Slot:  SRM 2