|
Viewing Weapons & Equipment |
|
Weapons & Equipment » Search » SRM 2
|
Weapon & Equipment Information |
General Details
Name: SRM 2
Type (Category): Weapon (Missile)
Technology: Primitive, Inner Sphere, Clan
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: TechManual (p. 229)
Description: Description not provided
Game Rules: Game rules not provided
Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Primitive/Inner Sphere Data
Prototype Date: 2365
Production Date: 2370
Extinction Date: —
Recovery Date: —
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
2/Msl (2)
–/3/6/9 (Short)
C
—
10,000
1.000
1
21.000
—
—
Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
May be mounted with an Artemis Fire Control System RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
C
—
27,000
1
3.000
✔
2365
2370
—
—
TM (p. 229)
Acid
25
E
—
54,000
1
6.000
✔
3053
—
—
—
TO:AUE (p. 179)
Anti-Radiation
50
E
—
81,000
1
3.900
✔
3066
—
—
—
TO:AUE (p. 180)
Anti-TSM
50
E
—
54,000
1
3.000
✔
3026
—
—
—
IO (p. 104)
Artemis IV
50
E
—
54,000
1
3.000
✔
2592
2598
—
—
TM (p. 207)
Dead-Fire
50
C
—
16,200
1
2.000
✔
3052
—
—
—
IO (p. 131)
Fragmentation
50
D
—
54,000
1
3.000
✔
~2375
2377
2790
3054
TM (p. 230)
Harpoon
50
C
—
54,000
1
3.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
25
C
—
54,000
1
4.500
✔
~2365
2370
—
—
TO:AUE (p. 181)
Inferno
50
B
—
13,500
1
3.000
✔
~2370
2380
—
—
TM (p. 231)
Listen-Kill
50
D
—
29,700
1
6.000
✔
~3037
—
3040
—
IO (p. 105)
Magnetic Pulse
50
E
—
135,000
1
6.000
✔
3055
—
3065
—
TO:AUE (p. 182)
Mine Clearance
50
C
—
108,000
1
3.000
✔
~3065
3069
—
—
TO:AUE (p. 182)
Narc
50
E
—
54,000
1
3.000
✔
~2520
2587
—
—
TW (p. 142)
Smoke
50
C
—
40,500
1
3.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tandem Charge
25
E
—
135,000
1
6.000
✔
2757
—
—
—
TO:AUE (p. 184)
Tear Gas
50
C
—
40,500
1
3.000
✔
~2370
2375
—
—
TO:AUE (p. 184)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
2
0.2/0.4 * 0.2/0.4 * — — Short-Range Missiles
* The value left of the slash indicates the weapon’s damage when employed without any Artemis FCS; the value right of the slash indicates the weapon’s damage when employed with an Artemis IV FCS Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MTF Output → Weapon List: SRM 2 MTF Output → Critical Slot: SRM 2
PDF Output → Critical Slot: SRM 2
Clan Data
Prototype Date: ~2820
Production Date: 2824
Extinction Date: —
Recovery Date: —
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
2/Msl (2)
–/3/6/9 (Short)
F
—
10,000
0.500
1
21.000
—
—
Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
May be mounted with an Artemis Fire Control System RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
C
—
27,000
1
3.000
✔
2365
2370
—
—
TM (p. 229)
Anti-Radiation
50
E
—
81,000
1
3.900
✔
3057
—
—
—
TO:AUE (p. 180)
Artemis IV
50
E
—
54,000
1
3.000
✔
—
2818
—
—
TM (p. 207)
Artemis V
50
F
—
135,000
1
3.000
✔
~3061
3085
—
—
TO:AUE (p. 95)
Fragmentation
50
D
—
54,000
1
3.000
✔
~2375
2377
—
—
TM (p. 230)
Harpoon
50
C
—
54,000
1
3.000
✔
~2395
2400
—
—
TO:AUE (p. 181)
Heat-Seeking
25
C
—
54,000
1
4.500
✔
~2365
2370
—
—
TO:AUE (p. 181)
Inferno
50
B
—
13,500
1
3.000
✔
~2370
2380
—
—
TM (p. 231)
Narc
50
E
—
54,000
1
3.000
✔
—
2828
—
—
TW (p. 142)
Smoke
50
C
—
40,500
1
3.000
✔
2333
2370
—
—
TO:AUE (p. 183)
Tear Gas
50
C
—
40,500
1
3.000
✔
~2370
2375
—
—
TO:AUE (p. 184)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
2
0.2/0.4/0.42 * 0.2/0.4/0.42 * — — Short-Range Missiles
* The first value indicates the weapon’s damage when employed without any Artemis FCS; the second value indicates the weapon’s damage when employed with an Artemis IV FCS; the third value indicates the weapon’s damage when used with the Artemis V FCS. Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MTF Output → Weapon List: SRM 2 MTF Output → Critical Slot: CLSRM2
PDF Output → Critical Slot: SRM 2
|
|
|
|
|