Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Sniper
Type (Category):  Weapon (Area-Effect)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 96)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May be split across multiple locations
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A (–)
18 boards (–)
B
300,000
20.000
20
85.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
6,000
1
11.000
PS
TO:AUE (p. 96)
Cluster
10
E
9,000
1
11.000
PS
TO:AUE (p. 166)
Copperhead
10
E
9,000
1
11.000
2640
2645
2800
3051
TO:AUE (p. 167)
Flechette
10
E
9,000
1
11.000
ES
TO:AUE (p. 167)
Fuel-Air
10
C
18,000
1
15.000
PS
IO:AE (p. 159)
Illumination
10
C
3,000
1
11.000
ES
TO:AUE (p. 167)
Smoke
10
B
3,000
1
11.000
PS
TO:AUE (p. 166)
Thunder
10
C
9,000
1
11.000
2621
2833
3051
TO:AUE (p. 169)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
10
612"
2
4"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTS)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MegaMek Output → Weapon List:  Sniper
MegaMek Output → Critical Slot:  ISSniper
Record Sheet Output → Critical Slot:  Sniper
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be split across multiple locations
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A (–)
18 boards (–)
B
300,000
20.000
20
85.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
6,000
1
11.000
PS
TO:AUE (p. 96)
Cluster
10
E
9,000
1
11.000
PS
TO:AUE (p. 166)
Copperhead
10
E
9,000
1
11.000
2640
2645
TO:AUE (p. 167)
FASCAM
10
C
9,000
1
11.000
2621
TO:AUE (p. 169)
Flechette
10
E
9,000
1
11.000
ES
TO:AUE (p. 167)
Fuel-Air
10
C
18,000
1
15.000
PS
IO:AE (p. 159)
Illumination
10
C
3,000
1
11.000
ES
TO:AUE (p. 167)
Smoke
10
B
3,000
1
11.000
PS
TO:AUE (p. 166)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
10
612"
2
4"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTS)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MegaMek Output → Weapon List:  Sniper
MegaMek Output → Critical Slot:  CLSniper
Record Sheet Output → Critical Slot:  Sniper