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Weapons & Equipment » Search » Sniper
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Weapon & Equipment Information |
General Details
Name: Sniper
Type (Category): Weapon (Area-Effect)
Reference: Tactical Operations: Advanced Units & Equipment (p. 96)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A (–)
18 boards (–)
B
—
300,000
20.000
20
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
10
C
—
9,000
1
11.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: ISSniper
Record Sheet Output → Critical Slot: Sniper
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A (–)
18 boards (–)
B
—
300,000
20.000
20
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
10
C
—
9,000
1
11.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: CLSniper
Record Sheet Output → Critical Slot: Sniper
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A
18 boards
B
—
300,000
20.000
20
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
10
C
—
9,000
1
11.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: ISSniper
Record Sheet Output → Critical Slot: Sniper
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A
18 boards
B
—
300,000
20.000
20
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
10
C
—
9,000
1
11.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: CLSniper
Record Sheet Output → Critical Slot: Sniper
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May be split across multiple locations May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
20A
18 boards
B
—
300,000
20.000
1
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
2800
3051
TO:AUE (p. 167)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Thunder
10
C
—
9,000
1
11.000
✔
—
2621
2833
3051
TO:AUE (p. 169)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: ISSniper
Record Sheet Output → Critical Slot: Sniper
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May be split across multiple locations May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
20A
18 boards
B
—
300,000
20.000
1
85.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
C
—
6,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 96)
Cluster
10
E
—
9,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
Copperhead
10
E
—
9,000
1
11.000
✔
2640
2645
—
—
TO:AUE (p. 167)
FASCAM
10
C
—
9,000
1
11.000
✔
—
2621
—
—
TO:AUE (p. 169)
Flechette
10
E
—
9,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Fuel-Air
10
C
—
18,000
1
15.000
✔
—
PS
—
—
IO:AE (p. 159)
Illumination
10
C
—
3,000
1
11.000
✔
—
ES
—
—
TO:AUE (p. 167)
Smoke
10
B
—
3,000
1
11.000
✔
—
PS
—
—
TO:AUE (p. 166)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range Damage Area of Effect Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Artillery (ARTS) This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.
MegaMek Output → Weapon List: Sniper MegaMek Output → Critical Slot: CLSniper
Record Sheet Output → Critical Slot: Sniper
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