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							Weapons & Equipment  »  Search  »  Small Vibroblade
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								General Details 
								
								Name:  Small Vibroblade 
								Type (Category):  Weapon (Melee) 
								Reference:  Tactical Operations: Advanced Units & Equipment (p. 104)
  
								Description: Vibroblade technology has been around for centuries, but only recently has been adapted for use in ’Mech-scale physical combat weapons. Requiring sophisticated cooling and vibration control systems, vibroblades are seen as more suited to the arena of Solaris VII than the battlefield, which is why these high-frequency blades have yet to advance to fullscale production.
  
								Game Rules: Vibroblade weapons deliver attacks in the same fashion—and with the same modifiers—as a sword, but when a vibrosword attack is delivered, the Attacker must declare whether the weapon is activated or deactivated. When active, Vibroblades generate heat (regardless of whether or not the attack succeeds) and deliver the same damage (regardless of the wielder’s size, use of special myomers, or actuator damage).
  When deactivated, a Vibroblade delivers damage equal to 1 plus the ’Mech’s tonnage divided by 10 (rounding up to the nearest whole number). Special myomers and actuator damage modify the damage dealt by deactivated Vibroblades as normal, but the damage dealt by a deactivated Vibroblade cannot exceed the damage an activated Vibroblade of that size deals.
  Any hit to the Vibroblade’s critical slots disables the blade and renders it useless. 
								 
							 
							
								Unit Type Availability 
								
								BattleMechsIndustrialMechs								 
							 
															
									Inner Sphere Data (BattleMechs) 
									
										
											| Prototype Date:   | 3065 |  
											| Production Date:   | 3091 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																					BattleMech Specific Construction Rules
											May be mounted on Inner Sphere units in accordance with the following construction rules: 
											  May only be mounted in the Arms  May only be mounted if a Hand Actuator is present in the same location  Not allowed if Chain Whip, Claws, Flail, Hatchet, Lance, Mace, Retractable Blade, Sword, Medium Vibroblade, or Large Vibroblade is mounted in the same location  May mount up to one per location 										WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage (Aero) 
												Range (Aero) 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												3 
												7* (–) 
												–/1/–/– (–) 
												D 
												X-X-E-D 
												150,000 
												3 
												1 
												12.000 
												— 
												— 
											 
										 
										* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack. 											
																															MegaMek Output → Critical Slot:  ISSmallVibroblade										
										 Record Sheet Output → Critical Slot:  Small Vibroblade																													  
								 
																
									Inner Sphere Data (IndustrialMechs) 
									
										
											| Prototype Date:   | 3065 |  
											| Production Date:   | 3091 |  
											| Extinction Date:   | — |  
											| Recovery Date:   | — |  
										 
																					IndustrialMech Specific Construction Rules
											May be mounted on Inner Sphere units in accordance with the following construction rules: 
											  May only be mounted in the Arms  May only be mounted if a Hand Actuator is present in the same location  Not allowed if Chain Whip, Claws, Flail, Hatchet, Lance, Mace, Retractable Blade, Sword, Medium Vibroblade, or Large Vibroblade is mounted in the same location  May mount up to one per location 										WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
										
											
												Heat 
												Damage 
												Range 
												Rating 
												Availability 
												Cost (C-bills) 
												Weight (Tons) 
												Criticals 
												Battle Value 
												Direct-Fire 
												Explosive 
											 
											
												3 
												7* 
												–/1/–/– 
												D 
												X-X-E-D 
												150,000 
												3 
												1 
												12.000 
												— 
												— 
											 
										 
										* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												
												
													Start Year 
													End Year 
													Rules Level 
												 
																							
																						
											 											ALPHA STRIKE WEAPON CONVERSION TABLE
											
												
													Heat 
																																																				Short 													Medium 													Long 													Extreme 													Special Abilities 
												 
												
											 
																																																																																																				Special Unit Abilities
												The special unit abilities described here are intended for use with the Alpha Strike rule system: 
												  Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack. 											
																															MegaMek Output → Critical Slot:  ISSmallVibroblade										
										 Record Sheet Output → Critical Slot:  Small Vibroblade																													  
								 
															
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