Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Salvage Arm
Type (Category):  Equipment (Other)
Reference:  TechManual (p. 248)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  ~2400
Production Date:  2415
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
D
50,000
3.000
2

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2400
2414
Experimental
2415
Introductory

MegaMek Output → Critical Slot:  Salvage Arm
Record Sheet Output → Critical Slot:  Salvage Arm
Clan Data (BattleMechs)
Prototype Date:  ~2400
Production Date:  2415
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
D
50,000
3.000
2

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2400
2414
Experimental
2415
Introductory

MegaMek Output → Critical Slot:  Salvage Arm
Record Sheet Output → Critical Slot:  Salvage Arm