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								General Details 
								Name:  RISC Viral Jammer (Decoy)Type (Category):  Equipment (Other)
 Reference:  Interstellar Operations: Alternate Eras (p. 88)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechsIndustrialMechsCombat Vehicles								 
									Inner Sphere Data (BattleMechs) 
										
											BattleMech Specific Construction Rules| Prototype Date: | 3136 |  | Production Date: | — |  | Extinction Date: | 3142 |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May mount up to one per unit
											† Defensive Battle Value																																																																																																																																														RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												12 – (–) –/–/–/17 (–) F — 990,000 2.500 1 284.000 † — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — RISC Viral Jammers The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: RISC Viral Jammers (DJ) RISC Viral Jammers are active electronic warfare systems designed to counter opposing electronics within the user’s general vicinity. Available in two forms—the anti-ECM decoy jammer (DJ) or the communications-disrupting homing jammer (HJ)—a viral jammer may be activated at the start of the unit’s Movement Phase, and will have the effects outlined below for its jammer type against all units that are within 34 inches of the jamming unit and have an LOS to it at the end of their Movement Phase. Note that this jamming will affect friendly and opposing units alike.
 
 Once engaged, a RISC viral jammer remains active for 5 turns and cannot be shut off before then except through the destruction or shutdown of the operating unit. Once a jammer is disabled in any way (or its 5 turns of operation elapse), its negative effects on opposing electronics will dissipate, and the jammer’s special ability is marked off the unit’s stat card.
 
 Decoy Jammers (DJ): Once a decoy jammer is activated, all units within LOS of the jamming unit and a range of 34 inches or less must roll 2D6. If this roll result is 9 or higher, the unit is unaffected by the jammer. Otherwise, any AECM, ECM, LECM, STL, or WAT specials the unit possesses will be rendered inoperative for the duration of the jammer’s effect.
  RISC Viral Jammer (Decoy)										
										Record Sheet Output → Critical Slot:   RISC Viral Jammer (Decoy)																													 
									Inner Sphere Data (IndustrialMechs) 
										
											IndustrialMech Specific Construction Rules| Prototype Date: | 3136 |  | Production Date: | — |  | Extinction Date: | 3142 |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May mount up to one per unit
											† Defensive Battle Value																																																																																																																																														RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												12 – –/–/–/17 F — 990,000 2.500 1 284.000 † — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — RISC Viral Jammers The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: RISC Viral Jammers (DJ) RISC Viral Jammers are active electronic warfare systems designed to counter opposing electronics within the user’s general vicinity. Available in two forms—the anti-ECM decoy jammer (DJ) or the communications-disrupting homing jammer (HJ)—a viral jammer may be activated at the start of the unit’s Movement Phase, and will have the effects outlined below for its jammer type against all units that are within 34 inches of the jamming unit and have an LOS to it at the end of their Movement Phase. Note that this jamming will affect friendly and opposing units alike.
 
 Once engaged, a RISC viral jammer remains active for 5 turns and cannot be shut off before then except through the destruction or shutdown of the operating unit. Once a jammer is disabled in any way (or its 5 turns of operation elapse), its negative effects on opposing electronics will dissipate, and the jammer’s special ability is marked off the unit’s stat card.
 
 Decoy Jammers (DJ): Once a decoy jammer is activated, all units within LOS of the jamming unit and a range of 34 inches or less must roll 2D6. If this roll result is 9 or higher, the unit is unaffected by the jammer. Otherwise, any AECM, ECM, LECM, STL, or WAT specials the unit possesses will be rendered inoperative for the duration of the jammer’s effect.
  RISC Viral Jammer (Decoy)										
										Record Sheet Output → Critical Slot:   RISC Viral Jammer (Decoy)																													 
									Inner Sphere Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | 3136 |  | Production Date: | — |  | Extinction Date: | 3142 |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May mount up to one per unit
											† Defensive Battle Value																																																																																																																																														RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												12 – –/–/–/17 F — 990,000 2.500 1 284.000 † — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — RISC Viral Jammers The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: RISC Viral Jammers (DJ) RISC Viral Jammers are active electronic warfare systems designed to counter opposing electronics within the user’s general vicinity. Available in two forms—the anti-ECM decoy jammer (DJ) or the communications-disrupting homing jammer (HJ)—a viral jammer may be activated at the start of the unit’s Movement Phase, and will have the effects outlined below for its jammer type against all units that are within 34 inches of the jamming unit and have an LOS to it at the end of their Movement Phase. Note that this jamming will affect friendly and opposing units alike.
 
 Once engaged, a RISC viral jammer remains active for 5 turns and cannot be shut off before then except through the destruction or shutdown of the operating unit. Once a jammer is disabled in any way (or its 5 turns of operation elapse), its negative effects on opposing electronics will dissipate, and the jammer’s special ability is marked off the unit’s stat card.
 
 Decoy Jammers (DJ): Once a decoy jammer is activated, all units within LOS of the jamming unit and a range of 34 inches or less must roll 2D6. If this roll result is 9 or higher, the unit is unaffected by the jammer. Otherwise, any AECM, ECM, LECM, STL, or WAT specials the unit possesses will be rendered inoperative for the duration of the jammer’s effect.
  RISC Viral Jammer (Decoy)										
										Record Sheet Output → Critical Slot:   RISC Viral Jammer (Decoy)																													 |  | 
	
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