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Weapons & Equipment » Search » RISC Laser Pulse Module
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Weapon & Equipment Information |
General Details
Name: RISC Laser Pulse Module
Type (Category): Equipment (Enhancer)
Reference: Interstellar Operations: Alternate Eras (p. 87)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | 3137 |
Production Date: | — |
Extinction Date: | 3140 |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Must be placed within the same location as the weapon or equipment it modifies WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
– (–)
– (–)
F
—
200,000
1.000
1*
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISRISCLaserPulseModule
Record Sheet Output → Critical Slot: RISC Laser Pulse Module
Inner Sphere Data (IndustrialMechs)
Prototype Date: | 3137 |
Production Date: | — |
Extinction Date: | 3140 |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Must be placed within the same location as the weapon or equipment it modifies WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
–
–
F
—
200,000
1.000
1*
—
—
✔
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISRISCLaserPulseModule
Record Sheet Output → Critical Slot: RISC Laser Pulse Module
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 3137 |
Production Date: | — |
Extinction Date: | 3140 |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
–
–
F
—
200,000
1.000
0
—
—
✔
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISRISCLaserPulseModule
Record Sheet Output → Critical Slot: RISC Laser Pulse Module
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