Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Retractable Blade
Type (Category):  Weapon (Melee)
Reference:  TechManual (p. 236)

Description:
Though the hatchet was regarded as a great innovation in 3025, the retractable blade—occasionally used by ExplorerMechs and AgroMechs to tame stubborn undergrowth—actually predates the BattleMech. Essentially a sheathed blade of industrial-grade steel or aluminum alloy mounted on the IndustrialMech’s forearm, the retractable blade is effective against armored units, but was intended for softer targets, such as foliage, loose earth and unarmored flesh. In combat, a retractable blade generally dishes out only slightly more damage than a standard punch, which is what makes the dead-weight force of the hatchet so much more formidable.

Game Rules:
During the Movement Phase (Ground), the controlling player must designate whether the blade is extended or retracted before moving the unit on which it is mounted. When retracted, the unit can use the hand actuator on the same arm as normal. When extended, the hand actuator cannot be used to carry items or execute a punch or push attack. The retractable blade can be used to make a physical attack.

The weight, critical space and base damage for a retractable is based directly on the weight of the BattleMech/IndustrialMech wielding it. The value for a retractable blade’s weight is equal to the ‘Mech’s tonnage, divided by 20, rounded up to the nearest .5, plus an extra 0.5 tons to reflect the weight of the extension/retraction mechanism. The retractable blade also occupies a number of critical spaces equal to the unit’s tonnage divided by 20 (rounding up), plus 1 extra slot for the extension/retraction mechanism. The blade’s base damage value is equal to the ‘Mech’s tonnage, divided by 10 (rounded up to the nearest whole).
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  ~2400
Production Date:  2420
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Flail, Hatchet, Lance, Mace, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1/10T* (–)
–/1/–/– (–)
B
F-D-D-D
10,000xIT
TT÷20+0.5*
TT÷20+1*
(Dmg x 1.725)*
* See rules for this equipment
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2400
2419
Experimental
2420
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Retractable Blade
Record Sheet Output → Critical Slot:  Retractable Blade
Clan Data (BattleMechs)
Prototype Date:  ~2400
Production Date:  2420
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Flail, Hatchet, Lance, Mace, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1/10T* (–)
–/1/–/– (–)
B
F-D-D-D
10,000xIT
TT÷20+0.5*
TT÷20+1*
(Dmg x 1.725)*
* See rules for this equipment
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2400
2419
Experimental
2420
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Retractable Blade
Record Sheet Output → Critical Slot:  Retractable Blade