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Weapons & Equipment » Search » Remote Sensor Dispenser (Prototype)
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Weapon & Equipment Information |
General Details
Name: Remote Sensor Dispenser (Prototype)
Type (Category): Weapon (Other)
Reference: Interstellar Operations: Alternate Eras (p. 67)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | 2586 |
Production Date: | — |
Extinction Date: | 2600 |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
0 (Same Hex)
E
—
60,000
0.500
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Recon, Remote Sensor Dispenser
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability. Remote Sensor Dispenser (RSD) A unit with this ability may deploy 1 remote sensor per turn per Remote Sensor Dispenser. (The number of dispensers the unit is carrying is indicated in the special ability’s abbreviation.) When deployed, sensors are stationary and rest on the surface of the underlying terrain. A remote sensor has no armor to speak of, and is automatically destroyed in the End Phase of any turn that ends with an opposing unit in base-to-base contact with them.
Alternatively, the sensor may be destroyed if it takes 1 point of damage. Attacks against a sensor apply a –2 Target Number modifier. Each type of sensor may also be carried as a bomb (taking 1 bomb slot) by any unit that possesses the BOMB# special ability. Once deployed, remote sensors may be used to spot for indirect or artillery attacks, as if they were a friendly unit, but they apply an additional +3 Target Number modifier.
Remote Sensors can also reveal units, unless they are affected by hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM), which will overwhelm their abilities.
MegaMek Output → Critical Slot: RemoteSensorDispenserPrototype
Record Sheet Output → Critical Slot: Remote Sensor Dispenser-P
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | 2586 |
Production Date: | — |
Extinction Date: | 2600 |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
0
E
—
60,000
0.500
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Recon, Remote Sensor Dispenser
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability. Remote Sensor Dispenser (RSD) A unit with this ability may deploy 1 remote sensor per turn per Remote Sensor Dispenser. (The number of dispensers the unit is carrying is indicated in the special ability’s abbreviation.) When deployed, sensors are stationary and rest on the surface of the underlying terrain. A remote sensor has no armor to speak of, and is automatically destroyed in the End Phase of any turn that ends with an opposing unit in base-to-base contact with them.
Alternatively, the sensor may be destroyed if it takes 1 point of damage. Attacks against a sensor apply a –2 Target Number modifier. Each type of sensor may also be carried as a bomb (taking 1 bomb slot) by any unit that possesses the BOMB# special ability. Once deployed, remote sensors may be used to spot for indirect or artillery attacks, as if they were a friendly unit, but they apply an additional +3 Target Number modifier.
Remote Sensors can also reveal units, unless they are affected by hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM), which will overwhelm their abilities.
MegaMek Output → Critical Slot: RemoteSensorDispenserPrototype
Record Sheet Output → Critical Slot: Remote Sensor Dispenser-P
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 2586 |
Production Date: | — |
Extinction Date: | 2600 |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
0
E
—
60,000
0.500
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Recon, Remote Sensor Dispenser
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Recon (RCN) The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability. Remote Sensor Dispenser (RSD) A unit with this ability may deploy 1 remote sensor per turn per Remote Sensor Dispenser. (The number of dispensers the unit is carrying is indicated in the special ability’s abbreviation.) When deployed, sensors are stationary and rest on the surface of the underlying terrain. A remote sensor has no armor to speak of, and is automatically destroyed in the End Phase of any turn that ends with an opposing unit in base-to-base contact with them.
Alternatively, the sensor may be destroyed if it takes 1 point of damage. Attacks against a sensor apply a –2 Target Number modifier. Each type of sensor may also be carried as a bomb (taking 1 bomb slot) by any unit that possesses the BOMB# special ability. Once deployed, remote sensors may be used to spot for indirect or artillery attacks, as if they were a friendly unit, but they apply an additional +3 Target Number modifier.
Remote Sensors can also reveal units, unless they are affected by hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM), which will overwhelm their abilities.
MegaMek Output → Critical Slot: RemoteSensorDispenserPrototype
Record Sheet Output → Critical Slot: Remote Sensor Dispenser-P
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