Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Radical Heat Sink System
Type (Category):  Equipment (Other)
Reference:  Interstellar Operations (p. 89)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  ~3115
Production Date:  3122
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed in conjunction with Coolant Pod, or RISC Emergency Coolant System
 May mount up to one per unit
 May only be mounted in the Torsos

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
E
250,000
4.000
3

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3115
3121
Experimental
3122
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Radical Heat Sink System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Radical Heat Sink System (RHS)
A unit with the radical heat sink system (RHS) can perform a special coolant flush action in any End Phase where its Heat Scale is 1 point or higher. This coolant flush will reduce the unitís heat level by 1 point (to a minimum of 0), but the controlling player must then roll 1D6. If the roll result is 1, the RHS special must be marked off, and the unit fails to reduce its heat level for that turn. A radical heat sink system that has been marked off in this fashion is no longer usable for the remainder of the scenario.

MegaMek Output → Critical Slot:  Radical Heat Sink System
Record Sheet Output → Critical Slot:  Radical Heat Sink System