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Weapons & Equipment » Search » PPC
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Weapon & Equipment Information |
General Details
Name: PPC
Type (Category): Weapon (Energy)
Reference: TechManual (p. 234)
Description: The energy-based equivalent of the Gauss rifle, the particle projector cannon (PPC for short) is one of the most powerful non-ballistic weapons ever devised for the modern battlefield. Consisting of a magnetic accelerator, firing high-energy proton or ion bolts, PPCs can flay armor through kinetic and thermal damage. While popular belief may hold that PPCs are an electromagnetic weapon, it’s worth mentioning that even though most PPC bolts look like a flash of manmade lightning, the actual electrical component of a PPC attack is little more than an intense burst of static.
Game Rules: PPCs may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | 2460 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be equipped with a PPC Capacitor WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
10 (10)
3/6/12/18 (Medium)
D
C-C-C-C
200,000
7
3
176.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
* The value left of the slash indicates the weapon's damage when employed without a PPC Capcitor; the value right of the slash indicates the weapon's damage when equipped with a PPC Capacitor
MegaMek Output → Weapon List: PPC MegaMek Output → Critical Slot: PPC
Record Sheet Output → Critical Slot: PPC
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | 2460 |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May be equipped with a PPC Capacitor WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
10
3/6/12/18
D
C-C-C-C
200,000
7
3
176.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
* The value left of the slash indicates the weapon's damage when employed without a PPC Capcitor; the value right of the slash indicates the weapon's damage when equipped with a PPC Capacitor
MegaMek Output → Weapon List: PPC MegaMek Output → Critical Slot: PPC
Record Sheet Output → Critical Slot: PPC
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | 2460 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May be equipped with a PPC Capacitor May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
10
3/6/12/18
D
C-C-C-C
200,000
7
1
176.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
* The value left of the slash indicates the weapon's damage when employed without a PPC Capcitor; the value right of the slash indicates the weapon's damage when equipped with a PPC Capacitor
MegaMek Output → Weapon List: PPC MegaMek Output → Critical Slot: PPC
Record Sheet Output → Critical Slot: PPC
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