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Name: Plasma Cannon
Type (Category): Weapon (Energy)
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: TechManual (p. 235)
Clan Diamond Shark engineers were stymied in their own efforts to utilize fusion plasma as an effective long-range weapon when news of the Capellan innovation somehow reached them in late 3068. After some hasty, desperate efforts, the Sharks apparently managed to obtain enough samples of the Capellans’ man-portable technology to reverse-engineer the process and adapt it to their own weapon design, ultimately producing their plasma cannon by mid-3069—a year after the Confederation had already begun to field its own vehicle-scale version. Compared to the Spheroid plasma rifle, the Clan version is much smaller and more compact, with a slight advantage in range for the same battlefield endurance of 10 shots per ton. However, the Clan model cannot match the armor-defeating capabilities of the House Liao innovation, and is effectively a “heat gun” in battle, able to spike a target ’Mech’s heat levels without inflicting hard armor damage.
A plasma cannon delivers no damage, aside from 2D6 points of heat, to ’Mechs, aerospace fighters and small craft during the Heat Phase (see Outside Heat Sources). For any other unit type, apply 3D6 damage. After determining Damage Value by rolling 3D6, divide the damage from a plasma cannon into 5-point Damage Value groupings (assign any remaining damage to a final grouping), with each grouping assigned to a different location using the appropriate Damage Location Table (provided the target has separate locations).
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
AMMUNITION COMBAT AND CONSTRUCTION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
TM (p. 234)
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
MTF Output → Weapon List:
Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
Plasma Cannon MTF Output → Critical Slot:
PDF Output → Critical Slot: