Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Nova CEWS
Type (Category):  Equipment (Other)
Reference:  Interstellar Operations: Alternate Eras (p. 60)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date:  ~3065
Production Date:  
Extinction Date:  3085
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if Fission, Fuel Cell, Internal Combustion, Primitive Fission, Primitive Fuel Cell, or Primitive Internal Combustion is selected for the unit's Engine Type

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
– (0)
–/–/–/3 (Short)
F
1,100,000
1.500
1
68.000 †
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3065
3084
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Active Probe, Electronic Countermeasures, Mobile Headquarters, Nova Composite EW System, Recon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Active Probe (PRB)
Units equipped with active probes have an extended view of the battlefield, enabling them to provide information about targets without moving into the target’s Short range bracket. The active probe’s effective range is 18”, automatically confers the Recon (RCN) special ability upon its user, and enables it to detect hidden units, identify incoming sensor blips, or even discover the capabilities of unknown hostile units that fall within this range.

 Electronic Countermeasures (ECM)
In Alpha Strike, an ECM suite’s area of effect covers a 12-inch radius from the unit that has this special ability. Electronics (including active probes and C3 computers) used by units friendly to the ECM-equipped unit will not be affected by this item, nor will an ECM suite affect other scanning and targeting devices (such as basic or advanced fire control, or TAG). Against hostile electronics, ECM has the following effects:

ECM vs. Active Probes, Drones, Narc, and iNarc Systems: Active probes, drones, and the Narc/iNarc systems are all covered in the Optional Rules chapter, and will detail the effects of ECM against those systems.

ECM vs. C3 Networks: ECM disrupts most enemy C3 networks, preventing their function depending upon the type of C3 network. If a C3 master unit is isolated from the network because it ventures inside the ECM bubble, the C3 master’s entire network is effectively shut off and loses C3 abilities. If the LOS between the C3 master unit and one or more of the units in its network passes through a hostile ECM radius, only those networked units “cut off” from the C3 master will lose the benefits of C3.

If a C3i-equipped unit is caught within the ECM bubble, or draws its LOS to all partner C3i units through an ECM bubble, only that unit is isolated from the network and loses all C3i abilities.

 Mobile Headquarters (MHQ)
The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.

 Nova Composite EW System (NOVA)
A unit with the NOVA special mounts a special electronics warfare system that not only provides the abilities of the ECM and PRB specials, but also acts as a C3i network that can link up to 3 units. Unlike a normal C3i system, the Nova cannot be disrupted by ECM, LECM, and WAT specials; it can only be disrupted by a hostile unit with the NOVA special.

 Recon (RCN)
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.

MegaMek Output → Critical Slot:  NovaCEWS
Record Sheet Output → Critical Slot:  Nova CEWS