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Name: Narc Missile Beacon (Prototype)
Type (Category): Weapon (Other)
Technology: Inner Sphere
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: Interstellar Operations (p. 72)
Description not provided
Game rules not provided
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
AMMUNITION COMBAT AND CONSTRUCTION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
TW (p. 141)
Special Unit Abilities
Narc Missile Beacon
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC)
MTF Output → Weapon List:
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
Narc-P MTF Output → Critical Slot:
PDF Output → Critical Slot:
Narc Missile Beacon-P