Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Narc Missile Beacon (I-OS)
Type (Category):  Weapon (Other)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  TechManual (p. 232)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date:  —
Production Date:  3056
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/3/6/9 (Short)
E
80,000
2.500
2
6.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3056
~3080
Advanced
~3081
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MTF Output → Weapon List:  Narc (I-OS)
MTF Output → Critical Slot:  ISNarcBeacon (I-OS)
PDF Output → Critical Slot:  Narc Missile Beacon (I-OS)
Clan Data
Prototype Date:  —
Production Date:  3058
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/4/8/12 (Short)
F
80,000
1.500
1
6.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3058
~3080
Advanced
~3081
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MTF Output → Weapon List:  Narc (I-OS)
MTF Output → Critical Slot:  CLNarcBeacon (I-OS)
PDF Output → Critical Slot:  Narc Missile Beacon (I-OS)