Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Narc Missile Beacon (OS)
Type (Category):  Weapon (Other)
Reference:  TechManual (p. 232)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  ~2665
Production Date:  2676
Extinction Date:  2795
Recovery Date:  3035

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/3/6/9 (Short)
E
50,000
3.500
2
6.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2665
2675
Experimental
2676
2794
Standard
3035
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MegaMek Output → Weapon List:  Narc (OS)
MegaMek Output → Critical Slot:  ISNarcBeacon (OS)
Record Sheet Output → Critical Slot:  Narc Missile Beacon (OS)
Clan Data (BattleMechs)
Prototype Date:  ~2820
Production Date:  2828
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/4/8/12 (Short)
F
50,000
2.500
1
6.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2827
Experimental
2828
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MegaMek Output → Weapon List:  Narc (OS)
MegaMek Output → Critical Slot:  CLNarcBeacon (OS)
Record Sheet Output → Critical Slot:  Narc Missile Beacon (OS)