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								General Details 
								Name:  Narc Missile Beacon (OS)Type (Category):  Weapon (Other)
 Reference:  TechManual (p. 232)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechsIndustrialMechsCombat Vehicles								 
									Inner Sphere Data (BattleMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2795 |  | Recovery Date: | 3035 |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * (*) –/3/6/9 (Short) E — 50,000 3.500 2 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   ISNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 
									Clan Data (BattleMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | ~2820 |  | Production Date: | 2828 |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * (*) –/4/8/12 (Short) F — 50,000 2.500 1 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   CLNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 
									Inner Sphere Data (IndustrialMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2795 |  | Recovery Date: | 3035 |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * –/3/6/9 E — 50,000 3.500 2 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   ISNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 
									Clan Data (IndustrialMechs) 
										
											WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE| Prototype Date: | ~2820 |  | Production Date: | 2828 |  | Extinction Date: | — |  | Recovery Date: | — |  
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * –/4/8/12 F — 50,000 2.500 1 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   CLNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 
									Inner Sphere Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2795 |  | Recovery Date: | 3035 |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May not be mounted in the Body
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * –/3/6/9 E — 50,000 3.500 1 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   ISNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 
									Clan Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | ~2820 |  | Production Date: | 2828 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Clan units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May not be mounted in the Body
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 * –/4/8/12 F — 50,000 2.500 1 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — Narc Missile Beacon The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
 
 Instead of their normal attack, Narc launchers may fire specialty ammo.
 
 The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
  Narc (OS)										MegaMek Output → Critical Slot:   CLNarcBeacon (OS)										
										Record Sheet Output → Critical Slot:   Narc Missile Beacon (OS)																													 |  | 
	
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