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Weapons & Equipment » Search » Narc Missile Beacon
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Weapon & Equipment Information |
General Details
Name: Narc Missile Beacon
Type (Category): Weapon (Other)
Reference: TechManual (p. 232)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | 2587 |
Extinction Date: | 2795 |
Recovery Date: | 3035 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/3/6/9 (Short)
E
—
100,000
3.000
2
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Bola
6
D
—
2,000
1
0.000
✔
3056
—
—
—
TO:AUE (p. 180)
Explosive
6
E
—
1,500
1
0.000
✔
~3054
3060
—
—
TW (p. 141)
Homing
6
E
—
6,000
1
0.000
✔
—
2587
—
—
TW (p. 141)
Shoot-and-Sit
6
E
—
6,600
1
0.000
✔
3049
—
3059
—
IO:AE (p. 126)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: ISNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Clan Data (BattleMechs)
Prototype Date: | ~2820 |
Production Date: | 2828 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/4/8/12 (Short)
F
—
100,000
2.000
1
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Homing
6
E
—
6,000
1
0.000
✔
—
2828
—
—
TW (p. 141)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: CLNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | 2587 |
Extinction Date: | 2795 |
Recovery Date: | 3035 |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/3/6/9
E
—
100,000
3.000
2
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Bola
6
D
—
2,000
1
0.000
✔
3056
—
—
—
TO:AUE (p. 180)
Explosive
6
E
—
1,500
1
0.000
✔
~3054
3060
—
—
TW (p. 141)
Homing
6
E
—
6,000
1
0.000
✔
—
2587
—
—
TW (p. 141)
Shoot-and-Sit
6
E
—
6,600
1
0.000
✔
3049
—
3059
—
IO:AE (p. 126)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: ISNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Clan Data (IndustrialMechs)
Prototype Date: | ~2820 |
Production Date: | 2828 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/4/8/12
F
—
100,000
2.000
1
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Homing
6
E
—
6,000
1
0.000
✔
—
2828
—
—
TW (p. 141)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: CLNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Clan Data (ProtoMechs)
Prototype Date: | ~2820 |
Production Date: | 2828 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
*
–/4/8/12
F
X-E-D-C
100,000
2
1
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Homing
1
E
E-F-D-C
1,000
0.15
0.000
✔
—
2828
—
—
TW (p. 141)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Critical Slot: CLNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | 2587 |
Extinction Date: | 2795 |
Recovery Date: | 3035 |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/3/6/9
E
—
100,000
3.000
1
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Bola
6
D
—
2,000
1
0.000
✔
3056
—
—
—
TO:AUE (p. 180)
Explosive
6
E
—
1,500
1
0.000
✔
~3054
3060
—
—
TW (p. 141)
Homing
6
E
—
6,000
1
0.000
✔
—
2587
—
—
TW (p. 141)
Shoot-and-Sit
6
E
—
6,600
1
0.000
✔
3049
—
3059
—
IO:AE (p. 126)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: ISNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
Clan Data (Combat Vehicles)
Prototype Date: | ~2820 |
Production Date: | 2828 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/4/8/12
F
—
100,000
2.000
1
30.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Homing
6
E
—
6,000
1
0.000
✔
—
2828
—
—
TW (p. 141)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Narc Missile Beacon (SNARC) A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.
Instead of their normal attack, Narc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: Narc MegaMek Output → Critical Slot: CLNarcBeacon
Record Sheet Output → Critical Slot: Narc Missile Beacon
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