Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Narc Missile Beacon
Type (Category):  Weapon (Other)
Reference:  TechManual (p. 232)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  2587
Extinction Date:  2795
Recovery Date:  3035

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/3/6/9 (Short)
E
100,000
3.000
2
30.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2587
2794
Standard
3035
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Bola
6
D
2,000
1
0.000
3056
TO:AUE (p. 180)
Explosive
6
E
1,500
1
0.000
~3054
3060
TW (p. 141)
Homing
6
E
6,000
1
0.000
2587
TW (p. 141)
Shoot-and-Sit
6
E
6,600
1
0.000
3049
3059
IO:AE (p. 126)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MegaMek Output → Weapon List:  Narc
MegaMek Output → Critical Slot:  ISNarcBeacon
Record Sheet Output → Critical Slot:  Narc Missile Beacon
Clan Data (BattleMechs)
Prototype Date:  ~2820
Production Date:  2828
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/4/8/12 (Short)
F
100,000
2.000
1
30.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2827
Experimental
2828
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Homing
6
E
6,000
1
0.000
2828
TW (p. 141)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Narc Missile Beacon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Narc Missile Beacon (SNARC)
A unit with the SNARC# special ability may make an extra weapon attack using its Narc missile beacon device. A unit hit by a Narc beacon will not suffer damage from the Narc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. Standard Narc beacon launchers (indicated by SNARC) have a maximum range of Medium.

Instead of their normal attack, Narc launchers may fire specialty ammo.

The numerical value of this ability indicates the number of extra Narc beacon attacks the unit can deliver in a single turn.

MegaMek Output → Weapon List:  Narc
MegaMek Output → Critical Slot:  CLNarcBeacon
Record Sheet Output → Critical Slot:  Narc Missile Beacon