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Weapons & Equipment » Search » Nail Gun
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Weapon & Equipment Information |
General Details
Name: Nail Gun
Type (Category): Weapon (Other)
Reference: TechManual (p. 246)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: Nail Gun
Record Sheet Output → Critical Slot: Nail Gun
Clan Data (BattleMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: CLNail Gun
Record Sheet Output → Critical Slot: Nail Gun
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: Nail Gun
Record Sheet Output → Critical Slot: Nail Gun
Clan Data (IndustrialMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: CLNail Gun
Record Sheet Output → Critical Slot: Nail Gun
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed if VTOL is selected for the unit's Motive Type May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: Nail Gun
Record Sheet Output → Critical Slot: Nail Gun
Clan Data (Combat Vehicles)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if VTOL is selected for the unit's Motive Type May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
—
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
—
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: CLNail Gun
Record Sheet Output → Critical Slot: Nail Gun
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