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Weapon & Equipment Information |
General Details
Name: Nail Gun
Type (Category): Weapon (Other)
Reference: TechManual (p. 246)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
✔
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
✔
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: Nail Gun
Record Sheet Output → Critical Slot: Nail Gun
Clan Data (BattleMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
✔
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
✔
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: CLNail Gun
Record Sheet Output → Critical Slot: Nail Gun
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
✔
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
✔
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: Nail Gun
Record Sheet Output → Critical Slot: Nail Gun
Clan Data (IndustrialMechs)
Prototype Date: | ~2309 |
Production Date: | ~2310 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/1/–/– (–)
C
—
7,000
0.500
1
1.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
150
A
—
150
0.5
0.000
✔
—
PS
—
—
TM (p. 246)
Standard
300
A
—
300
1
0.000
✔
—
PS
—
—
TM (p. 246)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
MegaMek Output → Weapon List: Nail Gun MegaMek Output → Critical Slot: CLNail Gun
Record Sheet Output → Critical Slot: Nail Gun
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