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Weapons & Equipment » Search » MRM Apollo FCS
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Weapon & Equipment Information |
General Details
Name: MRM Apollo FCS
Type (Category): Equipment (Enhancer)
Reference: Tactical Operations: Advanced Units & Equipment (p. 142)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3065 |
Production Date: | 3071 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Must be placed within the same location as the weapon or equipment it modifies WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
D
—
125,000
1.000
1*
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISApollo
Record Sheet Output → Critical Slot: MRM Apollo FCS
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3065 |
Production Date: | 3071 |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Must be placed within the same location as the weapon or equipment it modifies WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
—
125,000
1.000
1*
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISApollo
Record Sheet Output → Critical Slot: MRM Apollo FCS
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3065 |
Production Date: | 3071 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
D
—
125,000
1.000
0
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: ISApollo
Record Sheet Output → Critical Slot: MRM Apollo FCS
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