Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Bloodhound Active Probe
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 90)

Description:
Spurred on by the arms race following the initial Clan invasion, ComStar engineers began work on an enhanced form of active probe technology intended to combat modern ECM systems. Unfortunately, numerous setbacks—from the Word of Blake Schism to the current Jihad and ComStar’s expulsion from Rasalhague space—have prevented full-scale production of this powerful piece of EW hardware.

Game Rules:
The Bloodhound Probe is an upgraded version of the Inner Sphere’s Beagle Active Probe and follows the same rules as that device. In addition to boasting increased range, the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with Stealth Armor, Mimetic Armor and ECM, as well as other units featuring ECM, Null-Signature Systems or Stealth Armor. Unless the unit’s ECM rules state otherwise, or the unit is conventional infantry using ECM or stealth systems, the Bloodhound will detect it.

Units with multiple active probes (of any type) may use only one at a time in game play. (These systems can be activated, deactivated or switched over during the End Phase of any turn.) Fighters, Small Craft, DropShips and other airborne units may only use active probes when interacting with ground units, or in accordance with the advanced rules for aerospace combat covered in Strategic Operations.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3058
Production Date:  3082
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
–/–/–/8 (*)
E
X-X-F-E
500,000
2
3
25.000 †
* See rules for this equipment
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3058
3081
Experimental
3082
3093
Advanced
3094
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Bloodhound Active Probe, Recon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Bloodhound Active Probe (BH)
An enhanced version of the standard active probe (PRB), the Bloodhound probe offers all the same features, but with an effective range of 26”. Bloodhound probes automatically confer the Recon (RCN) special ability upon their users, and enable them to detect hidden units, identify incoming sensor blips, or discover the capabilities of unknown hostile units that fall within this range.

In addition to these standard features, the Bloodhound is also unaffected by standard and light ECM specials (ECM and LECM). Presently, only the Angel ECM (AECM) can overwhelm the sensing abilities of the Bloodhound.

 Recon (RCN)
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.

MegaMek Output → Critical Slot:  BloodhoundActiveProbe
Record Sheet Output → Critical Slot:  Bloodhound Active Probe