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								General Details 
								Name:  MML 3 (OS)Type (Category):  Weapon (Missile)
 Reference:  TechManual (p. 229)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechsIndustrialMechsCombat Vehicles								 
									Inner Sphere Data (BattleMechs) 
										
											BattleMech Specific Construction Rules| Prototype Date: | ~3067 |  | Production Date: | 3068 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1-2/Sht (2/4) * (*) E — 22,500 2.000 2 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.04/0.04 * 0.03/0.03 * 0.02/0.02 * — Indirect Fire, Long-Range Missiles, Short-Range Missiles The special unit abilities described here are intended for use with the Alpha Strike rule system:  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
 
 Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value.
 Long-Range Missiles (LRM) This unit mounts a significant number of long-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate LRM ammo for modified effects.
MegaMek Output → Weapon List: Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
  MML 3 (OS)										MegaMek Output → Critical Slot:   ISMML3 (OS)										
										Record Sheet Output → Critical Slot:   MML 3 (OS)																													 
									Inner Sphere Data (IndustrialMechs) 
										
											IndustrialMech Specific Construction Rules| Prototype Date: | ~3067 |  | Production Date: | 3068 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1-2/Sht * E — 22,500 2.000 2 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.04/0.04 * 0.03/0.03 * 0.02/0.02 * — Indirect Fire, Long-Range Missiles, Short-Range Missiles The special unit abilities described here are intended for use with the Alpha Strike rule system:  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
 
 Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value.
 Long-Range Missiles (LRM) This unit mounts a significant number of long-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate LRM ammo for modified effects.
MegaMek Output → Weapon List: Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
  MML 3 (OS)										MegaMek Output → Critical Slot:   ISMML3 (OS)										
										Record Sheet Output → Critical Slot:   MML 3 (OS)																													 
									Inner Sphere Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | ~3067 |  | Production Date: | 3068 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Inner Sphere units in accordance with the following construction rules:  May be mounted with an Artemis Fire Control SystemWEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May not be mounted in the Body
											* See rules for this equipment																																																																																																																																																																		RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 1-2/Sht * E — 22,500 2.000 1 6.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— 0.04/0.04 * 0.03/0.03 * 0.02/0.02 * — Indirect Fire, Long-Range Missiles, Short-Range Missiles The special unit abilities described here are intended for use with the Alpha Strike rule system:  Indirect Fire (IF) The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.
 
 Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value.
 Long-Range Missiles (LRM) This unit mounts a significant number of long-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate LRM ammo for modified effects.
MegaMek Output → Weapon List: Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
  MML 3 (OS)										MegaMek Output → Critical Slot:   ISMML3 (OS)										
										Record Sheet Output → Critical Slot:   MML 3 (OS)																													 |  | 
	
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