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Weapon & Equipment Information |
General Details
Name: Machine Gun
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 228)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2 (2)
–/1/2/3 (Short)
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: ISMG
Record Sheet Output → Critical Slot: Machine Gun
Clan Data (BattleMechs)
Prototype Date: | ~2821 |
Production Date: | 2825 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2 (2)
–/1/2/3 (Short)
C
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: CLMG
Record Sheet Output → Critical Slot: Machine Gun
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: ISMG
Record Sheet Output → Critical Slot: Machine Gun
Clan Data (IndustrialMechs)
Prototype Date: | ~2821 |
Production Date: | 2825 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
C
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: CLMG
Record Sheet Output → Critical Slot: Machine Gun
Clan Data (ProtoMechs)
Prototype Date: | ~2821 |
Production Date: | 2825 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
C
—
5,000
0.25
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
A
—
5
0.005
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Critical Slot: CLMG
Record Sheet Output → Critical Slot: Machine Gun
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: ISMG
Record Sheet Output → Critical Slot: Machine Gun
Clan Data (Combat Vehicles)
Prototype Date: | ~2821 |
Production Date: | 2825 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
C
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
—
PS
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
—
PS
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Machine Gun MegaMek Output → Critical Slot: CLMG
Record Sheet Output → Critical Slot: Machine Gun
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