Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Ballistic-Reinforced
Type (Category):  Armor (Core)
Reference:  Interstellar Operations: Alternate Eras (p. 81)

Description:
Commonly referred to simply as “reinforced” armor, ballistic-reinforced armor was born as an attempt to combine and refine the features of Jihad-era hardened and reactive armors. The result was a less bulky, lighter-weight version of hardened armor, with an added layer of non-myomer cable mesh that helps trap and distort the effects of direct-fire ballistic shells and explosives.

Game Rules:
Against ballistic and missile weapons, ballistic-reinforced armor reduces the damage effects by half (rounded down, to a minimum of 1). Damage from other sources (including collisions, falls, physical attacks, and energy weapons) is unaffected.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3120
Production Date:  3131
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Requires a total of ten critical slots to be allocated across all locations
 If used as patchwork armor, two critical slots must be allocated in each location designated

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
– (–)
– (–)
E
X-X-X-E
25,000xAT
*
10*
x1.5
* See rules for this equipment
AT = Armor Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3120
3130
Experimental
3131
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Ballistic-Reinforced Armor

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Ballistic-Reinforced Armor (BRA)
A specialty armor developed to counter projectile weapons and missiles, ballistic-reinforced armor reduces all damage delivered by attackers that make use of the AC, IATM, IF, LRM, or SRM specials, by half (rounding up). This reduction is applied whether the attack is delivered using the unit’s normal damage values, or by just the listed special abilities.

Thus, if a unit that delivers normal attack values of 5/4/2, with an AC2/2/0 special, delivers a successful normal attack against a unit with the BRA special at Short range, the attack will be reduced by 3 points (half the damage value at Short range, rounded up), dropping the normal total of 5 points to 2. If the same unit makes a special AC weapon attack against a unit with the BRA special at Medium range, the attack will be reduced by 1 point (half the AC special ability’s Medium range), dropping the AC total of 2 points to 1.

Though similar to reactive armor in many ways, ballistic-reinforced armor will not reduce damage from attacks made using the ART, BOMB, MSL, or FLK specials.

MegaMek Output → Critical Slot:  IS Ballistic-Reinforced
Record Sheet Output → Critical Slot:  Ballistic-Reinforced
Record Sheet Output → Armor Diagram:  BR