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Type (Category): Armor (Core)
Technology: Inner Sphere
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: Interstellar Operations (p. 87)
Commonly referred to simply as “reinforced” armor, ballistic-reinforced armor was born as an attempt to combine and refine the features of Jihad-era hardened and reactive armors. The result was a less bulky, lighter-weight version of hardened armor, with an added layer of non-myomer cable mesh that helps trap and distort the effects of direct-fire ballistic shells and explosives.
Against ballistic and missile weapons, ballistic-reinforced armor reduces the damage effects by half (rounded down, to a minimum of 1). Damage from other sources (including collisions, falls, physical attacks, and energy weapons) is unaffected.
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment AT = Armor Tonnage Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
Requires a total of ten critical slots to be allocated across all locations If used as patchwork armor, two critical slots must be allocated in each location designated RULES LEVEL PROGRESSION TABLE (BM)
RULES LEVEL PROGRESSION TABLE (IM)
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Ballistic-Reinforced Armor (BRA)
MTF Output → Critical Slot:
A specialty armor developed to counter projectile weapons and missiles, ballistic-reinforced armor reduces all damage delivered by attackers that make use of the AC, IATM, IF, LRM, or SRM specials, by half (rounding up). This reduction is applied whether the attack is delivered using the unit’s normal damage values, or by just the listed special abilities.
Thus, if a unit that delivers normal attack values of 5/4/2, with an AC2/2/0 special, delivers a successful normal attack against a unit with the BRA special at Short range, the attack will be reduced by 3 points (half the damage value at Short range, rounded up), dropping the normal total of 5 points to 2. If the same unit makes a special AC weapon attack against a unit with the BRA special at Medium range, the attack will be reduced by 1 point (half the AC special ability’s Medium range), dropping the AC total of 2 points to 1.
Though similar to reactive armor in many ways, ballistic-reinforced armor will not reduce damage from attacks made using the ART, BOMB, MSL, or FLK specials.
PDF Output → Critical Slot:
Ballistic-Reinforced PDF Output → Armor Diagram: