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								General Details 
								Name:  LRT 5 (OS)Type (Category):  Weapon (Missile)
 Reference:  TechManual (p. 229)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechsIndustrialMechsCombat Vehicles								 
									Inner Sphere Data (BattleMechs) 
										
											BattleMech Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2800 |  | Recovery Date: | 3030 |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1/Msl (3) 6/7/14/21 (Long) C — 15,000 2.500 1 9.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.015/0.02 * 0.03/0.04 * 0.03/0.04 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   LRT 5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 
									Clan Data (BattleMechs) 
										
											BattleMech Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Clan units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1/Msl (3) –/7/14/21 (Long) F — 15,000 1.500 1 11.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.																																													Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.03/0.04/0.042 * 0.03/0.04/0.042 * 0.03/0.04/0.042 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   CLLRTorpedo5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 
									Inner Sphere Data (IndustrialMechs) 
										
											IndustrialMech Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2800 |  | Recovery Date: | 3030 |  May be mounted on Inner Sphere units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1/Msl 6/7/14/21 C — 15,000 2.500 1 9.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.015/0.02 * 0.03/0.04 * 0.03/0.04 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   LRT 5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 
									Clan Data (IndustrialMechs) 
										
											IndustrialMech Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Clan units in accordance with the following construction rules: WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May be mounted with an Artemis Fire Control System
											RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												2 1/Msl –/7/14/21 F — 15,000 1.500 1 11.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.																																													Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													2 0.03/0.04/0.042 * 0.03/0.04/0.042 * 0.03/0.04/0.042 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   CLLRTorpedo5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 
									Inner Sphere Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | 2800 |  | Recovery Date: | 3030 |  May be mounted on Inner Sphere units in accordance with the following construction rules:  May be mounted with an Artemis Fire Control SystemWEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May not be mounted in the Body
											RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 1/Msl 6/7/14/21 C — 15,000 2.500 1 9.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The value left of the slash indicates the weapon's damage when employed without any Artemis FCS; the value right of the slash indicates the weapon's damage when employed with an Artemis IV FCS																																																																			Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— 0.015/0.02 * 0.03/0.04 * 0.03/0.04 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   LRT 5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 
									Clan Data (Combat Vehicles) 
										
											Combat Vehicle Specific Construction Rules| Prototype Date: | ~2665 |  | Production Date: | 2676 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Clan units in accordance with the following construction rules:  May be mounted with an Artemis Fire Control SystemWEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May not be mounted in the Body
											RULES LEVEL PROGRESSION TABLE
												Heat Damage Range Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 1/Msl –/7/14/21 F — 15,000 1.500 1 11.000 — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												* The first value indicates the weapon's damage when employed without any Artemis FCS; the second value indicates the weapon's damage when employed with an Artemis IV FCS; the third value indicates the weapon's damage when used with the Artemis V FCS.																																													Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— 0.03/0.04/0.042 * 0.03/0.04/0.042 * 0.03/0.04/0.042 * — Torpedo The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Weapon List: Torpedo (TOR) Torpedo launchers may only be launched by units in water (or on the surface of a water feature), against targets that are also on or in water (this includes units like hovercraft and airborne WiGEs operating just above the surface of water). Torpedo special ability damage is given in range brackets like a standard weapon attack, and may be fired separately or combined with the standard weapon damage that a submerged unit may deliver in combat.
 
 Torpedo attacks ignore underwater range and damage modifiers that affect other weapons. For example, if a submerged unit, with damage values of 2/2/2 and a TOR 3/3 special, fires at a target that is in its underwater Short range bracket, it will deliver 4 points of total damage on a successful attack. (The base damage of 2 for its normal weapons is halved to 1, but the full TOR damage of 3 applies without reduction.)
  LRT 5 (OS)										MegaMek Output → Critical Slot:   CLLRTorpedo5 (OS)										
										Record Sheet Output → Critical Slot:   LRT 5 (OS)																													 |  |  
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