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Weapons & Equipment » Search » Avionics
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General Details
Name: Avionics
Type (Category): Core (Conversion)
Reference: Interstellar Operations: Alternate Eras (p. 100)
Description: The Land-Air BattleMech (or Land-Air ’Mech—abbreviated as LAM) began with the radical request of SLDF Admiral David Peterson, then-commander of the SLDF, for Terran Hegemony manufacturers to create a series of BattleMechs that could both fly and function as light ground units. Allied AeroSpace, Inc. won the first bid and soon debuted its Shadow Hawk bimodal LAM, but only a handful of these early convertible BattleMechs were built before competitors perfected the standard three-mode LAM that survived into the Succession Wars.
Although LAMs went on to form a prominent component of all SLDF divisions, they were more expensive to maintain than conventional BattleMechs, and required extensive cross-training to use effectively. Combined with limited upgradability and a high rate of attrition, few remained after the Liberation of Terra. Once the Successor States had annihilated their navies in the early Succession Wars, a growing emphasis on ground-based combat relegated the LAM to a battlefield curiosity that few commanders could effectively employ or afford to risk. By the Fourth Succession War, the best academy for LAM pilots took fully three times as long as the worst State MechWarrior academies to churn out qualified pilots. Worse, the depredations of the Succession Wars reduced LAM manufacturing to a bare trickle by the time of the Clan invasion, leaving fewer of these machines available to graduates each year. Pilots failing to earn LAM assignments found themselves mediocre MechWarriors or aerojocks compared to their peers and frequently died in combat without ever piloting a real LAM in battle.
When Clan Nova Cat destroyed the last LAM parts factory on Irece it marked the end for the struggling LAM. Though some Clans (notably the Jade Falcons) experimented with a dual-cockpit version for their own forces, and the Word of Blake’s short-lived Spectral LAMs demonstrated a renewed interest in the concept, the hybrid machines never returned to widespread use.
Game Rules: Critical hits to Avionics have the following effects, dependent on the conversion mode:
BattleMech Mode: First hit: No Effect; Second hit: No Effect; Third hit: No Effect
AirMech Mode: First hit: +1 Piloting Modifier; Second hit: +2 Piloting Modifier; Third hit: +5 Piloting Modifier
Fighter Mode: First hit: +1 Piloting Modifier; Second hit: +2 Piloting Modifier; Third hit: +5 Piloting Modifier
Unit Type Availability
BattleMechs
Inner Sphere Data (BattleMechs)
| Prototype Date: | 2680 |
| Production Date: | 2684 |
| Extinction Date: | 3085 |
| Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Requires one critical slot to be allocated in each of the Head, and Side Torsos WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
—
–
– (–)
– (–)
E
D-E-F-F
—
—
3*
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: Avionics
Record Sheet Output → Critical Slot: Avionics
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