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Weapons & Equipment » Search » Light Machine Gun Array Module
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Weapon & Equipment Information |
General Details
Name: Light Machine Gun Array Module
Type (Category): Equipment (Other)
Reference: TechManual (p. 228)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3066 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
—
1,250
0.500
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: ISLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
—
1,250
0.250
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: CLLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3066 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
—
1,250
0.500
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: ISLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
—
1,250
0.250
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: CLLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Clan Data (ProtoMechs)
Prototype Date: | — |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
—
1,250
0.250
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: CLLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3066 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
—
1,250
0.500
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: ISLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
—
1,250
0.250
1
3.350
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Weapon List: Light Machine Gun Array MegaMek Output → Critical Slot: CLLMGA
Record Sheet Output → Critical Slot: Light Machine Gun Array Module
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