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Name: Light Active Probe
Type (Category): Equipment (Other)
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: TechManual (p. 204)
Description not provided
Game rules not provided
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
Light Active Probe, Recon
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Light Active Probe (LPRB)
Light active probes function in the same way as standard active probes, but only have an effective range of 12”. As with standard probes, light probes automatically confer the Recon (RCN) special ability upon their users, and enable them to detect hidden units, identify incoming sensor blips, or discover the capabilities of unknown hostile units that fall within this range.
Hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM) will overwhelm the light active probe’s abilities.
MTF Output → Critical Slot:
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
PDF Output → Critical Slot:
Light Active Probe