|
Viewing Weapons & Equipment |
|
Weapons & Equipment » Search » Light AC/5
|
Weapon & Equipment Information |
General Details
Name: Light AC/5
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 207)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
5/Sht (5)
–/5/10/15 (Medium)
D
—
150,000
5.000
2
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
B
—
4,500
1
8.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
10
E
—
18,000
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
40
D
—
6,750
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
20
B
—
6,750
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
20
E
—
6,750
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Precision
10
E
—
27,000
1
8.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
20
B
—
6,750
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/5 MegaMek Output → Critical Slot: Light Auto Cannon/5
Record Sheet Output → Critical Slot: Light AC/5
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
5/Sht
–/5/10/15
D
—
150,000
5.000
2
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
B
—
4,500
1
8.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
10
E
—
18,000
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
40
D
—
6,750
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
20
B
—
6,750
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
20
E
—
6,750
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Precision
10
E
—
27,000
1
8.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
20
B
—
6,750
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/5 MegaMek Output → Critical Slot: Light Auto Cannon/5
Record Sheet Output → Critical Slot: Light AC/5
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
5/Sht
–/5/10/15
D
—
150,000
5.000
1
62.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
B
—
4,500
1
8.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
10
E
—
18,000
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
40
D
—
6,750
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
20
B
—
6,750
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
20
E
—
6,750
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Precision
10
E
—
27,000
1
8.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
20
B
—
6,750
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/5 MegaMek Output → Critical Slot: Light Auto Cannon/5
Record Sheet Output → Critical Slot: Light AC/5
|
|
|
|
|