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Weapons & Equipment » Search » Light AC/2
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Weapon & Equipment Information |
General Details
Name: Light AC/2
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 207)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht (2)
–/6/12/18 (Medium)
D
—
100,000
4.000
1
30.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
—
1,000
1
4.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
22
E
—
4,000
1
4.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
—
1,500
1
8.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
—
1,500
1
4.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
—
1,500
1
4.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
—
6,000
1
4.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
—
1,500
1
5.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.2 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/2 MegaMek Output → Critical Slot: Light Auto Cannon/2
Record Sheet Output → Critical Slot: Light AC/2
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2/Sht
–/6/12/18
D
—
100,000
4.000
1
30.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
—
1,000
1
4.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
22
E
—
4,000
1
4.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
—
1,500
1
8.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
—
1,500
1
4.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
—
1,500
1
4.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
—
6,000
1
4.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
—
1,500
1
5.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.2 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/2 MegaMek Output → Critical Slot: Light Auto Cannon/2
Record Sheet Output → Critical Slot: Light AC/2
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3062 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2/Sht
–/6/12/18
D
—
100,000
4.000
1
30.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
B
—
1,000
1
4.000
✔
~3062
3068
—
—
TM (p. 207)
Armor-Piercing
22
E
—
4,000
1
4.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
90
D
—
1,500
1
8.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
45
B
—
1,500
1
4.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
45
E
—
1,500
1
4.000
✔
3053
3055
—
—
TM (p. 208)
Precision
22
E
—
6,000
1
4.000
✔
3058
3062
—
—
TM (p. 208)
Tracer
45
B
—
1,500
1
5.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.2 0.2 0.2 — Autocannon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: LAC/2 MegaMek Output → Critical Slot: Light Auto Cannon/2
Record Sheet Output → Critical Slot: Light AC/2
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