Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LB 20-X AC
Type (Category):  Weapon (Ballistic)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  TechManual (p. 207)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Inner Sphere Data
Prototype Date:  ~3055
Production Date:  3058
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6 (6)
20 (12)
–/4/8/12 (Medium)
E
600,000
14.000
11
237.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3055
3057
Experimental
3058
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
E
20,000
1
30.000
~3055
3058
TM (p. 207)
Cluster
5
E
34,000
1
30.000
~3055
3058
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.26
1.26
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MTF Output → Weapon List:  LB 20-X AC
MTF Output → Critical Slot:  ISLBXAC20
PDF Output → Critical Slot:  LB 20-X AC
Clan Data
Prototype Date:  —
Production Date:  ~2826
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6 (6)
20 (12)
–/4/8/12 (Medium)
F
600,000
12.000
9
237.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2826
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
E
20,000
1
30.000
~2826
TM (p. 207)
Cluster
5
E
34,000
1
30.000
~2826
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.26
1.26
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MTF Output → Weapon List:  LB 20-X AC
MTF Output → Critical Slot:  CLLBXAC20
PDF Output → Critical Slot:  LB 20-X AC