Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LB 20-X AC
Type (Category):  Weapon (Ballistic)
Reference:  TechManual (p. 207)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  ~3055
Production Date:  3058
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be split across multiple locations

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6
20 (12)
–/4/8/12 (Medium)
E
600,000
14.000
11
237.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3055
3057
Experimental
3058
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
E
20,000
1
30.000
~3055
3058
TM (p. 207)
Cluster
5
E
34,000
1
30.000
~3055
3058
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.26
1.26
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MegaMek Output → Weapon List:  LB 20-X AC
MegaMek Output → Critical Slot:  ISLBXAC20
Record Sheet Output → Critical Slot:  LB 20-X AC
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  ~2826
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be split across multiple locations

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6
20 (12)
–/4/8/12 (Medium)
F
600,000
12.000
9
237.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2826
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
5
E
20,000
1
30.000
~2826
TM (p. 207)
Cluster
5
E
34,000
1
30.000
~2826
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.26
1.26
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MegaMek Output → Weapon List:  LB 20-X AC
MegaMek Output → Critical Slot:  CLLBXAC20
Record Sheet Output → Critical Slot:  LB 20-X AC