Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LB 10-X AC
Type (Category):  Weapon (Ballistic)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  TechManual (p. 207)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Inner Sphere Data
Prototype Date:  —
Production Date:  2595
Extinction Date:  2840
Recovery Date:  3035

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
10 (6)
–/6/12/18 (Medium)
E
400,000
11.000
6
148.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2595
2839
Standard
3035
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
E
12,000
1
19.000
2595
2840
3030
TM (p. 207)
Cluster
10
E
20,000
1
19.000
2595
2840
3035
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.63
0.63
0.63
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MTF Output → Weapon List:  LB 10-X AC
MTF Output → Critical Slot:  ISLBXAC10
PDF Output → Critical Slot:  LB 10-X AC
Clan Data
Prototype Date:  ~2824
Production Date:  ~2826
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
10 (6)
–/6/12/18 (Medium)
F
400,000
10.000
5
148.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2824
~2825
Experimental
~2826
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
E
12,000
1
19.000
~2824
~2826
TM (p. 207)
Cluster
10
E
20,000
1
19.000
~2824
~2826
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
2
0.63
0.63
0.63
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MTF Output → Weapon List:  LB 10-X AC
MTF Output → Critical Slot:  CLLBXAC10
PDF Output → Critical Slot:  LB 10-X AC