Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LB 2-X AC (Prototype)
Type (Category):  Weapon (Ballistic)
Reference:  Interstellar Operations (p. 97)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechs
Clan Data (BattleMechs)
Prototype Date:  ~2824
Production Date:  
Extinction Date:  2836
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1 (1)
2 (2)
4/9/18/27 (Extreme)
E
150,000
6.000
5
42.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2824
2835
Experimental

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
2,000
1
5.000
~2824
~2836
TM (p. 207)
Cluster
45
E
3,300
1
5.000
~2824
~2836
TM (p. 208)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
1
0.069
0.105
0.105
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MegaMek Output → Weapon List:  LB 2-X AC (CP)
MegaMek Output → Critical Slot:  CLLBXAC2Prototype
Record Sheet Output → Critical Slot:  LB 2-X AC-CP