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Weapons & Equipment » Search » LB 2-X AC
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Weapon & Equipment Information |
General Details
Name: LB 2-X AC
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 207)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3055 |
Production Date: | 3058 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2 (2)
4/9/18/27 (Extreme)
E
—
150,000
6.000
4
42.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
5.000
✔
~3055
3058
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
5.000
✔
~3055
3058
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: ISLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | ~2826 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2 (2)
4/10/20/30 (Extreme)
F
—
150,000
5.000
3
47.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
6.000
✔
—
~2826
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
6.000
✔
—
~2826
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: CLLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3055 |
Production Date: | 3058 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2
4/9/18/27
E
—
150,000
6.000
4
42.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
5.000
✔
~3055
3058
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
5.000
✔
~3055
3058
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: ISLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | ~2826 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1
2
4/10/20/30
F
—
150,000
5.000
3
47.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
6.000
✔
—
~2826
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
6.000
✔
—
~2826
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
1
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: CLLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Clan Data (ProtoMechs)
Prototype Date: | — |
Production Date: | ~2826 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
2
4/10/20/30
F
X-D-C-B
150,000
5
1
47.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
E
X-D-C-B
45
0.02
6.000
✔
—
~2826
—
—
TM (p. 207)
Cluster
1
E
X-D-C-B
75
0.02
6.000
✔
—
~2826
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Critical Slot: CLLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3055 |
Production Date: | 3058 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
4/9/18/27
E
—
150,000
6.000
1
42.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
5.000
✔
~3055
3058
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
5.000
✔
~3055
3058
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: ISLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | ~2826 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
4/10/20/30
F
—
150,000
5.000
1
47.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
45
E
—
2,000
1
6.000
✔
—
~2826
—
—
TM (p. 207)
Cluster
45
E
—
3,300
1
6.000
✔
—
~2826
—
—
TM (p. 208)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
0.069 0.105 0.105 — Flak
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Flak (FLK) If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.
MegaMek Output → Weapon List: LB 2-X AC MegaMek Output → Critical Slot: CLLBXAC2
Record Sheet Output → Critical Slot: LB 2-X AC
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