Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Laser Anti-Missile System
Type (Category):  Weapon (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 134)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3059
Production Date:  ~3079
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
7
– (–)
– (–)
E
225,000
1.500
2
45.000 †
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3059
~3078
Experimental
~3079
3144
Advanced
3145
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Anti-Missile System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Anti-Missile System (AMS)
A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).

MegaMek Output → Weapon List:  Laser AMS
MegaMek Output → Critical Slot:  ISLaserAntiMissileSystem
Record Sheet Output → Critical Slot:  Laser Anti-Missile System
Clan Data (BattleMechs)
Prototype Date:  3048
Production Date:  ~3079
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
5
– (–)
– (–)
E
225,000
1.000
1
45.000 †
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3048
~3078
Experimental
~3079
3144
Advanced
3145
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Anti-Missile System

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Anti-Missile System (AMS)
A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).

MegaMek Output → Weapon List:  Laser AMS
MegaMek Output → Critical Slot:  CLLaserAntiMissileSystem
Record Sheet Output → Critical Slot:  Laser Anti-Missile System