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Weapons & Equipment » Search » Laser Anti-Missile System
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Weapon & Equipment Information |
General Details
Name: Laser Anti-Missile System
Type (Category): Weapon (Other)
Reference: Tactical Operations: Advanced Units & Equipment (p. 134)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | 3059 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
7
– (–)
– (–)
E
—
225,000
1.500
2
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: ISLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
Clan Data (BattleMechs)
Prototype Date: | 3048 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
5
– (–)
– (–)
E
—
225,000
1.000
1
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: CLLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
Inner Sphere Data (IndustrialMechs)
Prototype Date: | 3059 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
7
–
–
E
—
225,000
1.500
2
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: ISLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
Clan Data (IndustrialMechs)
Prototype Date: | 3048 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
5
–
–
E
—
225,000
1.000
1
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: CLLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 3059 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
7
–
–
E
—
225,000
1.500
1
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: ISLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
Clan Data (Combat Vehicles)
Prototype Date: | 3048 |
Production Date: | ~3079 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
5
–
–
E
—
225,000
1.000
1
45.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Anti-Missile System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Anti-Missile System (AMS) A unit with an AMS reduces the damage by 1 point (to a minimum of 1) from any of the following attacks: standard weapon attack from a unit with the IF, SRM, or LRM special abilities, Indirect Fire attack using the IF special ability, or special weapon attack made using the SRM or LRM special abilities. AMS only works on attacks coming in the front arc, unless mounted in a turret (TUR).
MegaMek Output → Weapon List: Laser AMS MegaMek Output → Critical Slot: CLLaserAntiMissileSystem
Record Sheet Output → Critical Slot: Laser Anti-Missile System
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