Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Large Vibroblade
Type (Category):  Weapon (Melee)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 104)

Description:
Vibroblade technology has been around for centuries, but only recently has been adapted for use in ’Mech-scale physical combat weapons. Requiring sophisticated cooling and vibration control systems, vibroblades are seen as more suited to the arena of Solaris VII than the battlefield, which is why these high-frequency blades have yet to advance to fullscale production.

Game Rules:
Vibroblade weapons deliver attacks in the same fashion—and with the same modifiers—as a sword, but when a vibrosword attack is delivered, the Attacker must declare whether the weapon is activated or deactivated. When active, Vibroblades generate heat (regardless of whether or not the attack succeeds) and deliver the same damage (regardless of the wielder’s size, use of special myomers, or actuator damage).

When deactivated, a Vibroblade delivers damage equal to 1 plus the ’Mech’s tonnage divided by 10 (rounding up to the nearest whole number). Special myomers and actuator damage modify the damage dealt by deactivated Vibroblades as normal, but the damage dealt by a deactivated Vibroblade cannot exceed the damage an activated Vibroblade of that size deals.

Any hit to the Vibroblade’s critical slots disables the blade and renders it useless.
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  3066
Production Date:  3091
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Hand Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Flail, Hatchet, Lance, Mace, Retractable Blade, Sword, Small Vibroblade, or Medium Vibroblade is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
7
14* (–)
–/1/–/– (–)
D
X-X-E-D
750,000
7
4
24.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3066
3090
Experimental
3091
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  ISLargeVibroblade
Record Sheet Output → Critical Slot:  Large Vibroblade