Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Large Pulse Laser
Type (Category):  Weapon (Energy)
Reference:  TechManual (p. 226)

Description:
The pulse laser uses rapid-cycling, high-energy pulses to generate multiple laser beams, creating an effect comparable to machine-gun fire. But because the staggered pulses give the protective ablation products from combat armor a chance to disperse—to expose fresh armor to subsequent pulses—the result is a burst of fire that is more effective and accurate. Originally developed by the Terran Hegemony, pulse lasers run cooler than ER lasers and pack a little more punch than standard lasers, but have a shorter effective range than either type. These weapons were popular on faster hunter/killer designs, which could close faster and benefit from the ability to land solid damage even on the fly.

Pulse lasers progressed from theory to prototype in relatively short order during the final years of the Reunification War, but it would take Terran engineers another decade and a half to develop final designs that were both stable and accurate enough for full-scale production.

Like many Star League technologies, pulse lasers were lost during the early Succession Wars and only returned after the discovery of the Gray Death Memory Core and ComStar’s secret deals with the Draconis Combine in the 3030s. Today, renowned laser manufacturers such as Diverse Optics, Martell and RAMTech have been able to market pulse laser versions of their reliable standard models—often side-by-side with their progenitors.

Currently, Inner Sphere manufacturers offer pulse lasers in small, medium and large classes. Clan pulse lasers, meanwhile, come in micro to large classes.

Game Rules:
Apply a –2 to-hit modifier to all weapon attacks. This weapon can use a targeting computer when making attacks, except for aimed shots.

Lasers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting.
Unit Type Availability
BattleMechsIndustrialMechsProtoMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  2609
Extinction Date:  2950
Recovery Date:  3037

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be equipped with a Laser Insulator

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10 (10)
9 (9)
–/3/7/10 (Medium)
E
E-F-D-C
175,000
7
2
119.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2609
2949
Standard
3037
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
10
0.99
0.99

MegaMek Output → Weapon List:  Large Pulse Laser
MegaMek Output → Critical Slot:  ISLargePulseLaser
Record Sheet Output → Critical Slot:  Large Pulse Laser
Clan Data (BattleMechs)
Prototype Date:  2820
Production Date:  2824
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be equipped with a Laser Insulator

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10 (10)
10 (10)
–/6/14/20 (Long)
F
X-D-C-C
175,000
6
2
265.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2820
2823
Experimental
2824
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
10
1.1
1.1
1.1

MegaMek Output → Weapon List:  Large Pulse Laser
MegaMek Output → Critical Slot:  CLLargePulseLaser
Record Sheet Output → Critical Slot:  Large Pulse Laser