Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Lance
Type (Category):  Weapon (Melee)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 102)

Description:
More of a BattleMech stiletto than a 31st-century translation of an actual medieval weapon, the BattleMech-scale lance combines armor-piercing capabilities with a lightweight design. Though an unpopular weapon overall, due to the sheer finesse required to make it effective, the lance nevertheless enjoyed a small yet devout following in several lower-class leagues on Solaris VII (leading to the slightly enhanced design that debuted just before the Word seized the planet in 3068).

Game Rules:
Requiring a direct strike to be effective, the Lance attacks as a hatchet with an additional +1 to-hit modifier, and delivers damage equal to the unit’s tonnage divided by 5 (round up). If armor remains in the location after a Lance attack, the Attacker rolls 2D6. On a result of 10 or higher, the strike penetrates the remaining armor and inflicts 1 point of internal damage. A Lance that penetrates armor in this fashion rolls on the Determining Critical Hits Table with a –2 modifier to the roll result. (A successful Lance attack that strikes unarmored internal structure rolls for Determining Critical Hits normally.)
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  3064
Production Date:  3083
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Flail, Hatchet, Mace, Retractable Blade, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
1/5T* (–)
–/1/–/– (–)
C
X-X-F-E
150xTT
TT÷20*
TT÷20*
(Dmg x 1)*
* See rules for this equipment
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3064
3082
Experimental
3083
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  IS Lance
Record Sheet Output → Critical Slot:  Lance