Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  LAM Bomb Bay [High Explosive]
Type (Category):  Equipment (Other)
Reference:  Interstellar Operations: Alternate Eras (p. 105)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  2680
Production Date:  2684
Extinction Date:  3085
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if Biped, Quad, QuadVee, or Tripod is selected for the unit's Chassis
 May mount up to twenty LAM Bomb Bays per unit
 May only be mounted in the Side Torsos

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
10 (*)
– (*)
B
10,000
1.000
1
12.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2680
2683
Experimental
2684
3084
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Bomb

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Bomb (BOMB)
Conventional and aerospace fighters, fixed-wing support vehicles, Land-Air ’Mechs with internal bomb bays, and some battle armor can carry bombs. The number of bombs these units can carry are equal to the number in the ability’s notation (so a unit with BOMB4 carries up to 4 bombs). For most units, these bombs may be of any type, though battle armor units with this ability may only use cluster bombs. (As a special exception, Arrow IV missiles of all types may be carried as bombs, but a unit that uses Arrow IV bombs must count the first Arrow IV missile carried this way as 2 bombs. All remaining bombs are then counted normally.)

Each bomb a unit carries reduces its Thrust value by 1. (Battle armor units with bombs suffer no effects on their Move ratings.) A bomb-carrying unit’s card should list how many bombs the unit is carrying in the scenario, which must be equal to or less than the number this ability enables it to carry.

MegaMek Output → Critical Slot:  Bomb Bay
Record Sheet Output → Critical Slot:  Bomb Bay (Ammo 1) [High Explosive]