Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Actuator Enhancement System
Type (Category):  Equipment (Other)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 91)

Description:
The Actuator Enhancement System (AES) is a combination of finely tuned myomer bundles and an enhanced DI computer interface that can improve the workings of a BattleMech’s limbs. In many ways similar to the acuity-enhancing servos and mechanisms tied into enhanced targeting computers, AES components serve to stabilize subtle variances in gross ’Mech movements, which can lead to greater weapon precision or improved balance adjustments. However, the systems are heavy and bulky.

Game Rules:
An Actuator Enhancement System mounted in the arm provides a –1 to-hit modifier for all weapons mounted in the same arm location, as well as a –1 to-hit modifier for all Physical Attacks using only that arm. (For Physical Attacks that require both arms, the –1 to-hit modifier only applies if both arms mount a functioning AES.) When mounted in the legs, the AES provides a –2 modifier to all Piloting Skill Rolls (except Physical Attacks, which receive only a –1 modifier). Weapons split between an arm and torso location gain no bonus from an AES.

Actuator Enhancement Systems are considered active at all times during game play until the unit is destroyed or the AES component suffers a critical hit. AES leg units lose all AES-provided modifiers if any of the unit’s leg-based AES components suffer critical damage; arms only lose the AES-provided modifiers if the system in the affected arm takes a critical hit.
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  3070
Production Date:  3109
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 Not allowed if unit is greater than 100 tons
 May only be mounted in the Arms, or Legs
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
X-X-F-E
500xTT (Arm) / 700xTT (Leg)
*
*
*
* See rules for this equipment
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3070
3108
Experimental
3109
Advanced

MegaMek Output → Critical Slot:  ISAES
Record Sheet Output → Critical Slot:  Actuator Enhancement System
Clan Data (BattleMechs)
Prototype Date:  3070
Production Date:  3108
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 Not allowed if unit is greater than 100 tons
 May only be mounted in the Arms, or Legs
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
X-X-F-E
500xTT (Arm) / 700xTT (Leg)
*
*
*
* See rules for this equipment
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3070
3107
Experimental
3108
Advanced

MegaMek Output → Critical Slot:  CLAES
Record Sheet Output → Critical Slot:  Actuator Enhancement System