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Weapons & Equipment » Search » Improved Narc Launcher (OS)
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Weapon & Equipment Information |
General Details
Name: Improved Narc Launcher (OS)
Type (Category): Weapon (Other)
Reference: TechManual (p. 232)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3054 |
Production Date: | 3062 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (*)
–/4/9/15 (Medium)
E
—
125,000
5.500
3
15.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Improved Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Improved Narc Missile Beacon (INARC) A unit with the INARC special ability may make an extra weapon attack using its iNarc missile beacon device. A unit hit by an iNarc beacon will not suffer damage from the iNarc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. The iNarc beacon launcher is usable up to the Medium range bracket.
Instead of their normal attack, iNarc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra iNarc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: iNarc (OS) MegaMek Output → Critical Slot: ISImprovedNarc (OS)
Record Sheet Output → Critical Slot: Improved Narc Launcher (OS)
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3054 |
Production Date: | 3062 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/4/9/15
E
—
125,000
5.500
3
15.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Improved Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Improved Narc Missile Beacon (INARC) A unit with the INARC special ability may make an extra weapon attack using its iNarc missile beacon device. A unit hit by an iNarc beacon will not suffer damage from the iNarc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. The iNarc beacon launcher is usable up to the Medium range bracket.
Instead of their normal attack, iNarc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra iNarc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: iNarc (OS) MegaMek Output → Critical Slot: ISImprovedNarc (OS)
Record Sheet Output → Critical Slot: Improved Narc Launcher (OS)
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3054 |
Production Date: | 3062 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/4/9/15
E
—
125,000
5.500
1
15.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Improved Narc Missile Beacon
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Improved Narc Missile Beacon (INARC) A unit with the INARC special ability may make an extra weapon attack using its iNarc missile beacon device. A unit hit by an iNarc beacon will not suffer damage from the iNarc itself, but will suffer 1 additional point of damage from any Indirect Fire (IF), LRM, or SRM attacks for the rest of the game—unless the unit is within a friendly ECM bubble. The iNarc beacon launcher is usable up to the Medium range bracket.
Instead of their normal attack, iNarc launchers may fire specialty ammo.
The numerical value of this ability indicates the number of extra iNarc beacon attacks the unit can deliver in a single turn.
MegaMek Output → Weapon List: iNarc (OS) MegaMek Output → Critical Slot: ISImprovedNarc (OS)
Record Sheet Output → Critical Slot: Improved Narc Launcher (OS)
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